21
Apr 13

Spring Project: Installing a Split Rail Fence for Bauser

If you follow me on Twitter or Flickr, you may have noticed my picture stream became flooded with doggy pix over the last few months with the newest addition to the Fleephaus family.

Bauser’s not too keen on the whole seatbelt concept.

Here’s the story:  Late one night at the end of November, I was driving a friend home, when I rounded a curve to find a big dog standing right in the middle of the road looking terrified at the oncoming headlights.  I pulled over to try to call him off the road, and as I got out of the car and hollered for the dog, I didn’t even think about the fact that I’d left my driver side door open.

In went the dog, right in the driver side seat.  The big dog.  With big teeth.  My friend jumped out of the other side of the car and we both stared at each other in horror.  How to get the big dog OUT of the car now that he was in it and didn’t seem to want to leave?

Well, he wouldn’t get out even with calling, whistling, cajoling.  He squirmed into the backseat and firmly planted himself there with a look that said, “So, where are we going?”

Bauser checking out the house for the first time.

Eventually we went home with the dog in the car and the next morning I posted flyers and tweets and called the SPCA.

But after a few weeks, no one had claimed him and the SPCA called me back to see if I wanted him, otherwise they were going to put him to sleep.  What could a good bleeding heart softy do but adopt the poor fellow?

First night home from the SPCA, he lost 8 pounds in just a couple weeks there!  :(

We decided his name was Bauser, after a dog my grandpa had when my mom was a little girl, and the slow process of introducing the kitties to the dog began.  And since I didn’t have a fence, every single time Bauser needed to potty meant putting on boots and coats and dragging ourselves out in the snow and cold.  It was a long winter.  ;)

Bauser really wants to go out and play in the snow, but there’s no fence!

But now, finally! spring has arrived, and after much research and prep work, my mom and I are putting in a split rail fence so Bauser will have full run of the yard, get good exercise, and I can be a little lazier and just let him outside when he wants to go.

Bauser is very excited about his new bone, but sad that he’s tied to a line.

Putting in a fence is something in the past that I would have asked my grandpa to help me with, but now that he’s gone, my mom and I have had to start learning how to fend for ourselves with these big house projects.  I seriously do not know what mankind did before the internets, because thankfully, there’s tons and tons of good information and how-to videos about how to do things like put up a fence.    I’ve collected some of the best videos I found on my wiki here.

Step 1:  Get a Property Survey

If you want to build a fence near your property line, and you don’t already have markers for where your property lines are, the first thing you have to do is get a professional surveyor out to mark it for you.  I called a bunch of places and the initial estimates were in the $500-$900 range, which nearly knocked me over!

Fortunately, I had a chat with a neighbor who also put in a fence this spring, and he gave me a tip for a local surveyor who gave a much better price.  His name was Doug Spreen, and if you live in the Cincinnati area and need a property survey, I highly recommend him.  He was very friendly and knowledgeable, got me scheduled within a week, charged a much more reasonable price, and did a great job.  Plus hooray, I discovered my property was actually much larger than I thought!

Step 2:  Get a Permit

In Green Township where I live, the City of Cincinnati handles the permits for exterior home improvements.  I called the City of Cincinnati Zoning department, explained to the lady who answered what I wanted to do, and within a few moments she emailed me the permit application and an image of my parcel that I could draw where the fence would go, and boom, emailed everything back and paid the $130 permit fee online and I was set to go.  I was very pleased that the process could all be done online and very quickly, which really says a lot about how much the City of Cincinnati has modernized their services.

Step 3:  Call Before you Dig

In Ohio, the Ohio Utilities Protection Service makes it super easy to find out from local utility companies where underground powerlines, water lines, and other utilities are located.  One quick phone call to 811 or 1-800-362-2764, and within a few days the utility folks come out and mark anywhere on your property where an underground utility exists.

Kinda hard to see in the picture, but they spray painted where the utilities are.

It was super simple and I felt a lot better knowing that my proposed fence site was in the clear and I wouldn’t have to worry about accidentally zapping myself by digging in the wrong place.

Step 4:   Clear Brush and Snap a Mason’s Line

The right rear corner of my property is wooded and was pretty overgrown with honeysuckle and vines and scrub brush, so I had to clear out a path for the proposed fence.  It was daunting at first, but not nearly as bad as I thought it would be.

Once the brush was cleared, my sister and I marked the property line in pink string, and the proposed fence line in neon yellow.  Not only would it help us make sure our fence didn’t get crooked, it was also really neat to finally be able to visualize exactly where everything would go.

Step 5:  Get Supplies and Tools

One of my biggest gripes at the moment is that manufacturers do not make tools for women!!! It is extremely frustrating that most tools and hardware are designed for someone at least a half a foot taller than me, with bigger hands than me, and a lot more upper body strength than me.  My mom and I scoured the hardware stores looking for tools that had a smaller grip or shorter handles to make it easier for us to use them.

Shorter, more manageable post hole diggers from Lowes.

And yes, we looked at renting an auger, but holy moses, we could hardly lift the darn things, let alone imagine trying to use them.  Eventually we found some fiberglass post hole diggers that were much lighter, and even a pair of wooden handled ones that were much shorter and easier to maneuver, and so far they are serving us very well.

The full list of tools and supplies we’re using:

  • Mason string and stakes for marking the fence line
  • Measuring Tape
  • A large level for checking plumb
  • A good spade for starting the hole (not a shovel)
  • A small digging shovel for squaring the holes
  • Two post hole diggers, one larger, one smaller
  • A baseball bat and a long straight stick for tamping the dirt back in
  • Gravel for drainage at the bottom of the holes

One note:  To concrete or not to concrete?  After much research on the internets, where there are lots of conflicting opinions about whether or not to set the posts in concrete, I decided to NOT go the concrete route because I found it pretty convincing that the concrete holds moisture and can cause the bottom of the fence posts to rot.  Since this is not going to be a heavy load bearing fence, I felt the concrete option would be more work and maybe cause potential problems that I didn’t want to deal with.  Plus if you do concrete, you have to set it below the frost line, which in Zone 6 is 36 inches, and that would require longer, more expensive posts.  Hopefully I won’t regret this decision down the road.

Step 6:  Get Fencing Materials

After looking at the stock split rail fencing materials at Home Depot and Lowes, I have to admit I was pretty unimpressed.  Many of the rails and even posts looked warped and just not the kind of quality I expected.  With again a thousand thanks to my nice neighbor, he gave me a great tip – he got his materials from Mills Fencing Company, a local fencing place, and to my great surprise, not only was the stock MUCH higher quality, it was also cheaper!

So again, if you’re doing a project like this in the Cincinnati area, I highly recommend the Mills Fencing Company folks.  The fellows we worked with picked out the nicest posts and rails and loaded them all up for us.

Step 7:  Mark the Spot & Start Digging (and Digging and Digging..)

From there it’s really not too complicated.  After marking the spot where the first end or corner post goes, you basically dig a hole, pour in some gravel, set the post, tamp the dirt (or in my case, nasty clay) back in, and you’re off to the races.

Mother starting the first post hole.

A few things we’ve learned along the way:

1)  Dig the holes and set the posts one at a time:  Since my fence is following the contour of the land and my property slopes steeply downhill in places, it’s best to do one post at a time instead of marking all the spots and digging the holes in advance.  The rails fit pretty snugly in the posts if you measure it correctly, but if you’re off by even a little bit, the rails either don’t go in enough or go in too far.  With the slope, I can imagine it would be very easy to get off course if you tried to dig the holes in advance.

Me setting the first post.

2)  Don’t dig a hole bigger or deeper than you need:  This is really silly advice and should be self-evident, but our first few holes were enormous!  It took us a little practice to get good at making the holes just the right size so we didn’t waste effort digging too much – which was especially painful since that meant we also had to waste effort filling it back in!

Bauser is very sad that we won’t let him come over and help dig.

3) Measure, eyeball, and check plumb constantly: It’s easy to get caught up in doing what you’re doing, but the second you forget to check your placement, or to check whether the post is plumb, that’s when you goof up and have to expend even more energy to fix your mistake.  We’ve definitely learned the value of checking measurements and plumb constantly.

So that’s the report so far, we’re about 1/3 done and I am pleased as punch with how the fence is coming along.  I think it’s beautiful!

I’ve completely surprised myself with my strength and endurance, and Bauser is going to LOVE being able to run around like a wildman in his own back yard.


31
Mar 13

Easter Reflections: On Redemption & Renewal

Since my grandparents passed away these last few years, every holiday without them seems as hollow as the cheap chocolate bunnies lining the store shelves.  On this soggy Easter morning, I miss them more than ever.

My mother’s side of the family was never particularly religious, so for us, Easter was more about celebrating the arrival of spring and having an excuse to get together. There were Easter baskets with jelly beans stuck in the fake grass at the bottom, Peeps and Cadbury eggs, and when I was a little kid, my mom colored eggs and hid them out in the yard for us to find.  But the extended family gatherings on her side were never too big on the egg hunt tradition.  More likely, after eating too much dinner and candy, we’d all play cards or check out Dad’s seedlings that he’d surely have started by now in preparation for planting the summer garden.


With my mom and brother, Easter 1980(?)

My biological dad’s side of the family, on the other hand, was very religious indeed.  They are Pentecostal Christians, and Easter was a Very Big Deal.  The small church they attended always had a contest to see which family could bring the most people to service on Easter Sunday, and I remember the church bursting at the seams with people you never saw any other time of year.  Distant relatives and sons and daughters who rarely came, and everybody dressed not just in Sunday best, but all the girls in frilly pastel Easter dresses and patent leather shoes.  Easter was the only time my dad ever went to church with us, that I recall, and we had an enormous clan with 7 kids and a huge extended family of cousins and great-aunts and uncles.

I think some years we won, some years we didn’t, but what I remember best is after church in the parking lot, us kids would run around in our fancy clothes and the men of the church all gave change – shiny quarters and if you were lucky, silver dollars.  Afterwards, my step-mom would drive us to Hook’s drugstore where we’d take our loot and blow it on so much reduced-price Easter candy that we thought we’d already died and gone to heaven.


With my grandma and cousin Rodney at Easter last year.

As an adult with no kids of my own, Easter isn’t quite as exciting anymore.  I’ve long since lost touch with my biological dad’s side of the family, so it’s been many, many years since I attended an Easter Sunday service in a pretty dress.  And my mom’s side of the family sort of fell apart after my grandparents passed away, so we haven’t had any gatherings on her side of the family lately, either.

Still, there’s something about the smell of spring in the air and the fragile green shoots poking out of the ground that make me feel nostalgic and happy that Easter has arrived.

Some friends and I were talking the other day about how, for those of us who are agnostic or atheist, there seem to be few alternatives for the kind of spiritual gatherings or sense of community that church provides for the faithful.  We agreed that humans seem to have a need for certain kinds of rituals and that even though we aren’t religious in the organized religion sense of the word, we still felt a need for traditions and sacred spaces and a sense of belonging to a community.


My mom and sister-in law taking a picture of my niece Julie in her pretty Easter dress.  Nephew Joel possibly picking his nose in the background.  lol

I often make the joke that if I have to be categorized by religious belief, that I’m “apatheistic” – don’t know, don’t care – but that’s not really true.  I may not believe in the Old Testament God I was taught about in Sunday school, but I was raised in a culturally Christian community, and at least my biological dad’s side of the family was very religious,  so I’m sure that my internal moral compass is still largely guided by Judeo-Christian values.  I still believe that “love thy neighbor” and “do unto others as you would have them do unto you” are good rules to live by.

It’s hard sometimes for me to resolve the conflicts I feel about my views on organized religion and the culturally Christian heritage I was raised with, like celebrating Christian holidays or loving the architecture and iconography of churches and cathedrals, but over time I’ve come to believe that it’s ok to celebrate culturally Christian holidays in my own way, and to keep faith in the core meaning of traditions and celebratory rituals that probably preceded Christianity anyway.

So I think for me, Easter is about the coming of spring, about renewal, and a new season of growth.  And it’s about redemption, too, letting go of past mistakes and “sins” and trying to make a fresh start.  Maybe not with an entirely clean slate, the past is the past and our mistakes and history can’t be undone, but we can go forward “reborn”, hopefully wiser and kinder than before, and in anticipation of a new season of possibilities when the warmth of summer returns.

I’m not with my family this year, but I’m thinking of them, and remembering Easters past when we were all together.  Hope you are having a happy Easter too, and feel a little spring in your step today.


23
Feb 13

Must Watch – Lessig’s Harvard Law Talk About Aaron’s Law

I found this both moving and inspiring. I’ve come to believe that academics and researchers have a moral imperative to fight closed publishing, and this talk by Lessig only makes me feel that more strongly.


22
Nov 12

A Note of Thanks to My Personal Metaverse Heroes

It’s crack-of-dawn early on Thanksgiving morning and the house is still and silent while the kitties snooze.  Having a cup of coffee with four days off stretching before me is a lovely feeling, especially since the past few weeks have been so exceptionally busy. So busy, in fact,  I took a short hiatus from online social stuff to keep my focus and get things done before the holiday break, and now the old habit of watching my morning Twitter stream roll by feels like a luxury and a treat.

It seems like a good time to reflect for a moment on those in the Metaverse for whom I am very thankful, and to recognize the contributions they have made to my personal metaverse and all the wonderful people and information they’ve brought into my life. A general thanks to everyone who contributes, of course, but the following are the folks who I’ve interacted with personally in one way or another and to whom I owe a great deal of thanks.

(Note:  Names are listed in no particular order, and I’ll use the name I personally know them best by, which is sometimes an avatar name rather than a real one.  Also, it’s hard to decide whether to link to someone’s blog, or twitter account, or what, so I’m slowly adding links to all the names, and linking to the place I go most often to find them or what they’ve been up to lately.)

(Second note:  Invariably I am going to forget someone who deserves great thanks. If I’ve forgotten you, blame it on my sleep addled brain this morning and not my lack of gratitude!)

The Developers & Bug Testers

None of what we do in the budding Metaverse would be possible without the tireless and often unappreciated efforts of those who bring the code to life, and those with the patience to endlessly test and help squash all those pesky bugs.  I’m especially thankful for the programmers who listen, explain, and document things for the rest of us, who solicit feedback, and empower us to achieve our goals and dreams with the things they create.

My Metaverse Heroes in the Opensim community:  Justin Clark-Casey, Diva Canto, Melanie Thielker, BlueWall, Hiro Protagonist, Mic BowmanEdmund Edgar, Michelle Argus, Dahlia Trimble, Mimetic Core, SignpostMarv, R. Gunther, Nebadon Izumi, Kevin Cozens, Ai Austin, Oren Hurvitz, Latif Kahlifa, and WhiteStar Magic.

Thank you for all of your contributions to Opensim, and to so many of you for taking the time to answer my endless questions, help me troubleshoot and solve problems, and to learn more than I ever thought I could or would about running my own grid. FleepGrid brings me an endless source of education and entertainment, and it wouldn’t be possible without you!

My Metaverse Heroes in the Third Party Viewer community:  Latif Kahlifa, Nicky Perian, Boroondas Gupta, Onefang, Armin Weatherwax, McCabe Maxsted, Jacek Antonelli, Henri Beauchamp, Jessica Lyon and the Firestorm/Phoenix teams.

I’m actually grateful for everyone who works on a Third Party Viewer, even if I’ve never met them or haven’t used their viewer.  The work they do to give us options and choices, to improve the windows through which we view the metaverse, enriches all of our virtual lives. Special thanks too, to Sarge Misfit, for the hugely helpful Misfit’s Index of Viewers, without which I’d be lost in figuring out which viewers do what.

 My Metaverse Heroes in the Unity3D/Jibe community:  Chris Hart, John Lester, Kyle G

I still consider myself quite the novice with the Unity3D platform, but the work the Reaction Grid Jibe team does to help ease the transition for those of us moving from Second Life-like worlds to working with Unity is much appreciated. I’m especially grateful for their terrific support, efforts to produce a great knowledge base, and their scripted enhancements that makes development in Unity so much easier.

The News Reporters, Aggregators, & Community Connectors

Things change so quickly in the metaverse, it seems impossible sometimes to keep up, especially when it’s so very easy to get mired in the weeds of your own projects.

When I do finally look up from my work and wonder what everyone else has been up to, there are a number of folks who do a terrific job of keeping tabs on the metaverse when I don’t have time to do it myself. Whether they blog, make machinima, or tweet, these folks are indispensable sources of information and I’m eternally grateful for all the work they do to publicize, report, analyze, share, recognize, and connect the huge, global collection of people co-creating the metaverse.  In many ways, their efforts are as crucial as the developers – we wouldn’t have a community without them!

My Metaverse Heroes in the News & Connectors community:  Malburns Writer, Maria Korolov, Hamlet Au, Daniel Voyager, Mitch Wagner, Roland Legrand, Peter Miller, Inara Pey, Ener Hax, rivenhomewood, Draxtor Dupres, Gwynneth LlewelynTyche Shephard, Botgirl Questi, Honour McMillan, Crap Mariner, Prokofy Neva, Glen Gatin, Pooky AmsterdamChestnut Rau, Grace McDunnough, Salome Strangelove, CallieDel Boa (her curation of virtual world topics on Flickr is extraordinary), Lalo Telling, Chantal Harvey, Icarus StudiosIndigo Mertel, Whiskey Monday, Saffia Widdershins, Grocon EmotoCiaran LavalLanai Jarrico, Lacy Muircastle, and the entire Treet TV team.

The Creators & Unbelievably Generous Sharers

There are some people who seem to give for the pure joy of giving, or even if they sell stuff to make a living, their creations add to the beauty and functionality of our worlds. If you’re looking for an item, a script, or a new way to do something, they always seem happy to help or point you in the right direction. They make stuff, they share stuff, they know stuff, and they restore my faith in humanity when I’m feeling cynical.

My Metaverse Heroes in the Creators & Sharers community:  Linda Kellie, Vanish Seriath, Molly MontalePeter MillerEner Hax, Kristine Kristan, Ferd Frederix, Cel Edman, Maria Korolov, Alicia Stone, Han Held, garry, Pam Broviak, Aaron Griffiths, KayMcLennan, Jokay WollongongJohn Lester, Rick Anderson, Edmund Edgar, Daniel Livingstone, and Richard Hackathorn.

The Members of Chilbo, AvaCon, SLCC, SLED – My Personal Friends & Communities

The deep friendships I’ve developed through working and playing in virtual worlds over the years is really pretty astounding. Some of these people know me better than my own family, have supported me through personal tragedies and successes, have slogged it out with me organizing enormously complex and stressful community events, or otherwise have a special place in my heart for a kindness they’ve shown me personally. Even if we haven’t talked in a while, I hope you know I am deeply grateful and thankful to have met you and have you in my virtual (and real) life, and I’m sorry I’m sometimes a lousy friend who takes forever to reply!

My Personal Metaverse Heroes:  Rachel Corleone, Corcosman Voom, Tara Yeats, Malburns Writer, Kristine Kristan, Chibi Lexenstar, Maddog Easterling, Ra Deemster, Monarchy Republic, Graham MillsRah Rehula, Scalar Tardis, Maggie Larimore, Gann McGann, Memorial Dae, Polenth Yue, Gem Blue, Ellie Brewster, Olando7 Decosta, Cecilia Delacroix, Rhiannon Chatnoir, Katydid Something, Xavier Sockington, Dirk McKeenan, Crap Mariner, Amulius Lioncourt, Manx Wharton, Sitearm Madonna, Shirley Marquez, LOM Runner, Lenni Foxtrot, Farley ScarboroughHiro Pendragon, Prokofy Neva, Andrew Hughes, Ignatius Onomatopoeia, Magda Voss, JJ DrinkwaterIndigo MertelPhelan Corrimal, Zha Ewry, Maggie Marat, Jennette Forager, beladona MemorialAJ Kelton, Wainbrave Bernal, Anthony Fontana, Kenny HubbleCDB BarkleyChimera Cosmos, Douglas Story, Desdemona Enfield, Emru Rau, Gentle HeronKelp Parkin, DrDoug PennellMorse Dillon, Stargazer Blazer, Telmea Story, Tomkin Euler, Rubaiyat Shatnershamblesguru VoomJB Hancroft, Lyr LoboSignpostMarv Martin, Morgaine Dinova, Cybergrrl OhDirk Talamasca, Scottmerrick Oh, KJ Haxx, Zotarah Shepherd, Deevyde Maelstrom, John Carter McKnight Hydra Shaftoe, iAlja Writer, iYan WriterWiz Nordberg, Texas Timtam, Troy McLuhanDizzy Banjo, Jeremy Kabumpo, Intellagirl Tulley, Buddy Sprocket, Typewriter Tackleberry, Widget Whiteberry, Topher Zwiers, Prospero Frobozz, Ordinal Malaprop, MrTopfTiggs Linden (wherever he is), Yoz, Whump,  and probably a million more people I’m forgetting.

With such a huge, kind, and wonderful community of fellow Metaverse travelers, I have much to be thankful for indeed. My many thanks to all of you, and I hope you have a wonderful Thanksgiving!

[Update:  The best part of writing this post was taking the time to go to each link and hunt each person down and see where they are and what they've been up to.  Some folks I haven't talked to in a good while, others may even have left the worlds I still use, but I'm still thankful for them.  It really does make your heart feel full to realize how many good, earnest people are out there working hard to make our real and virtual worlds better places.  I feel not only thankful, but blessed by good fortune too.]  <3

 


16
Oct 12

An Ada Lovelace Day Essay: Why Didn’t They Tell Me a Technical Career is All About Helping People?


Me blowing bubbles on my grandpa’s back steps, age 3 or 4?

. . .

When I was a little girl, back when most girls my age were dreaming of being ballerinas, princesses, or veterinarians (a popular choice in my rural community), I dreamed of being the President of the United States.  I’m not sure when or why I came up with that idea, I just knew I wanted to help people, and in my little girl mind it seemed like the president got to help all kinds of people.

Then one day, I think maybe in 2nd grade or so, we were assigned a class project to draw a picture of our future selves at work in our dream jobs.  I drew a picture of myself in the White House behind a big desk, probably with some rainbows and pink and purple hearts.  Anyway, as we took turns sharing our pictures with the class, it was finally my turn and I was pretty excited that no one else had wanted to be my dream job yet.  So you can imagine how upset I became when a classmate interrupted me to say that could never happen because only boys could be presidents.  I promptly started crying, but it was an angry kind of (embarrassed) crying.  That kid probably unwittingly planted some of the earliest seeds for my lifelong feminism.  I was sure I’d prove him wrong – some day!

. . .

I never made a conscious choice to work in the field of Information Technology.  What started as a student worker position in my university IT department eventually turned into full time job, but even though I was working full time, I spent many years thinking my day job was just a placeholder until I could graduate and get on with my real career. Eventually I realized that the calling for public service I felt from a very young age has been realized by a career in IT, it just took a different path than I expected, and I didn’t think of it that way for so long in part because the narrative society tells us about what it means to work in technical fields is all wrong.

Working in Engineering and Information Technology is all about helping people.  It isn’t some abstract, impersonal problem solving exercise.

I was fortunate to have had early access to a computer and other kinds of technology even as a pretty young girl.  My grandpa was an engineer, and the day he taught me how to load up games on his Commodore 64 was life altering.  Load “*”, 8, 1 became a passport into whole new exciting worlds and I can directly trace my current job right back to that very first experience.  I also knew one of my uncles was a computer programmer, and as I got older, I certainly understood that his job was high paying, challenging, and high status.  Another uncle was an engineer too, and I knew he also had a good paying job and everyone seemed to respect his work and his career.  All these men in my family, who I loved and respected, who seemed to be judged as some of the most successful career-wise in the family, and yet I had absolutely ZERO interest in doing what they did for a living.  Why?  Because it all sounded so darned boring.

My first game addiction, Ultima III Exodus on the Commodore 64.

When I think back to what that young version of me thought of their jobs, I associate all kinds of very dry, abstract concepts and words to their work.  It seemed to involve a lot of math.  It seemed to be about working with tools and machines and metals.  It seemed to have nothing at all to do with other human beings, other people, or about solving the kinds of social problems that I found interesting and compelling as I got older and more conscious of the wider world.  Somewhere along the line, I got the idea that technical fields like engineering and computer science were not only off limits for girls, but they were about inhuman, mechanical things, which I had no interest in anyway!

What’s funny is that you could excuse this misconception from a young girl growing up in the 80s, but it’s a lot harder to understand how I could still think that way even as an adult actually working in an IT job, and even though my mom worked in IT too!  The difference was, my mom’s work stories were always about the people and relationships, so even though she also worked in a technical field I guess I didn’t associate her job in the same way – I thought of her as a people problem solver, not a technical problem solver, and somehow never made the connection between the two.

Connecting the purpose of our work to the tools we use to do it

I think what happened is that the information I absorbed about what it means to work in a technical field was focused on the tools used to do the work, not the purpose of the work.  And frankly, a hammer just isn’t very interesting.  But if you talk about how using a hammer can help you build houses, and building houses helps families have stable, happy homes, then suddenly that inanimate hammer object is placed in a human context that’s tied to something relatable even to the youngest of children.  Focusing on the tools used in technical fields is obviously appealing to some people, but it certainly wasn’t appealing to me.

Because of these misconceptions about IT work, I spent the early part of my career avoiding the more challenging technical aspects of the job.  Partly it was out of fear that I wouldn’t be smart enough to figure it out (girls can’t be system administrators or programmers!), and partly because I was under the mistaken impression that becoming more technically adept would take me further away from the human interaction that I loved most about my job.  It took me years to discover that I was wrong on both counts.  Perhaps if someone had helped me connect the dots, it wouldn’t have taken me so long to discover how thrilling it is create something new that people find useful or valuable, or how wonderful it is to empower others to use technology for their own goals.

Me explaining the architecture of the University of Cincinnati’s OpenSimulator grid.

I think the way we frame the narrative of technology work has a lot to do with why girls and women choose other career paths.  Even today, I doubt many people would associate working in technology with public service, even though in large part, the purpose of our work is about solving human problems, improving living conditions, and making society better. We just don’t talk about it that way.  And we should, because for all the little girls (and boys) who are drawn to the human elements of a particular career, we want them to know that IT and engineering jobs can be very human centered!  Yes the programming and software and protocols are necessary to do the work, but that’s not why we do the work – we do the work to make the world a better, safer, more interesting and beautiful place, just like doctors and veterinarians and ballerinas – and (hopefully) presidents.

Ada Lovelace Day aims to raise the profile of women in science, technology, engineering and maths by encouraging people around the world to talk about the women whose work they admire. This international day of celebration helps people learn about the achievements of women in STEM, inspiring others and creating new role models for young and old alike.

Ada Lovelace is widely held to have been the first computer programmer. Close friends with inventor Charle Babbage, Lovelace was intrigued by his Analytical Engine and in 1842, she translated a description of it by italian mathematician Luigi Menabrea. Babbage asked her to expand the article, “as she understood [it] so well”, and this was when she wrote several early ‘computer programs’. Ada Lovelace died of cancer at 36, her potential tragically unfulfilled.  

Learn more about Ada Lovelace and do your part to support women in science, technology, engineering, and math!


02
Oct 12

“The problem is joblessness..”

No time to write a post, but I found this quote very compelling and didn’t want to lose it in the shuffle of browser tabs:

“The problem is joblessness, and the problem is very concrete. You don’t have to be a genius to look around the society and say, ‘look, something is going wrong. There is a huge mess of people who want to work, there is an enormous amount of work that has to be done, there are plenty of resources, and for some reason those things can’t be put together.’ That tells you there is something deeply pathological about the general socio-economic system.”

Who said it?  Does it matter?  Don’t you think that’s pretty much the crux of the issue?

Raw Story (http://s.tt/1oSRB)


11
Sep 12

A September Eleven Blue Sky

In a moment of tragedy or crisis, it’s strange what single detail stands out most among a thousand details of a scene. Some people remember where they were standing when they saw the towers fall on tv, some remember who they lost that day.

For me, the single detail I remember most is a certain shade of blue sky that I will always think of as September Eleven Blue. As I walked to work after spending hours glued to the television set, my brain was on some strange surreal loop. I kept looking up into the most pristine and sparkling blue sky I’d ever seen and thinking over and over:  How could this happen? How could someone deliberately fly a plane full of people into a building full of people on such a beautiful sunny day? How could this happen?

The horror of it was more than I could fathom, it seemed somehow all the more horrific against that backdrop of happy blue – as if tragedy could only happen when it’s storming outside.

Image courtesy of New York Social Diary, “The Morning of September 11” by Alexandra Lebenthal

I don’t think I’ve ever posted a reflection on that day before, because in the weeks and years that followed, I became exhausted by and to the whole spectacle of 9/11. Instead of engendering feelings of patriotism or love of country, the cheap plastic flags and yellow ribbons pasted on every available surface, car, window, and t-shirt came to feel very cheap indeed – hollow symbols of a feeling of unity that lasted for only a brief millisecond before we turned to, not politics as usual, but far worse, the politics of fear and retribution. I didn’t know then that it would eventually lead to the War on Terror and the War on Iraq and the War on Afghanistan, so many wars on so many things, I just knew that I felt numb and frightened and suddenly very painfully aware of how fragile life is.

I had friends and colleagues who seemed for a while to need to know every gory detail of every victim’s last moments, but I didn’t. I didn’t listen to the last voice mails and the 911 recordings, I didn’t watch the videos of the people jumping, I tried not to imagine what it would have felt like to be in that plane over Pennsylvania, or to be burned alive or buried in the rubble. I couldn’t. For me, the horror of what I already knew was enough and the fascination with the tragic details felt repulsive – I couldn’t understand it. They have a name for that phenomenon now, disaster porn they call it.

To me it just felt somehow.. disrespectful. And something worse, some word I can’t put a name to, that thing that makes us gawk and take some creepy pleasure in seeing other people’s agony. Or maybe using other people’s agony to fuel our own ugly impulses, to go kill whoever was responsible, even if it meant killing hundreds of thousands of other completely innocent people as collateral damage to salve our wounded American soul.

I was afraid, back then, to even say words like these. To not feel a burning patriotic fervor to hunt down the evil-doers in the post-9/11 world was to be a traitor. In the city where I live, conservative, religious, American heartland Cincinnati, Ohio, it was impossible to avoid the forwarded-hundreds-of-times email chain letters (this was before Facebook or Twitter existed) about how we would destroy Osama bin-Ladin and every “towelhead” who got in our way. Jingoism doesn’t begin to describe it, I saw blood lust even in the eyes of my mild mannered office mates. That scared me far more than the terrorists did, far more than whatever horrible thing al-Qaida might have planned. I became afraid of my own countrymen and my own government more than I was afraid of any shadowy enemy in the middle east.

Terror Alert: Orange lasted for years afterwards. And when it was over (is it over? will the wars ever be over?) I felt mostly sadness that all those people died so tragically, and sadness that in their names we destroyed nations and our own civil liberties. That so many of our own young men and women in the military had paid as high a price as the victims of 9/11 in as senseless a tragedy through the War in Iraq.

Another Anniversary, Another Election

As another 9/11 anniversary approaches, another presidential election, I can’t help but think back about that time and how that incident really did change us. How it really did change the trajectory of our nation, our politics, our financial security. For a long time there was that cynical joke about how if you do X, the terrorists win.  I sometimes think, looking back, that the terrorists did win, and win big.  9/11  changed so much about our culture, made us so much more willing to surrender our privacy and our human rights for often just the illusion of security.

One of the things that struck me about the political conventions this year was how little 9/11 was mentioned, how little the history of the last 10 years was discussed beyond the current economic issues and pandering to military voters.  There was little acknowledgement even from the Democrats about the truly brutal, dishonest, and frightening Bush administration.  They didn’t really tell the narrative about exactly how and why the Republican Party led us into disaster and how and why it would be disasterous to put them back in charge of the White House again.  Why didn’t they tell that story more forcefully?

For my part, I felt an enormous amount of rage towards the those who had led us to that precipice.  After spending billions or trillions of dollars in Iraq, after pushing through tax cuts for the wealthy, after de-regulating financial reforms put in place to protect us from another Great Depression, the Republicans marched us to catastrophe.  In US Economic Crisis – “Privatizing Gains, Socializing Losses”, I wrote:

The REPUBLICAN PARTY, representing free-market capitalists, has largely had their way in terms of economic policy, they passed their tax cuts, they gutted many of the laws put in place after the Great Depression, and theysuccessfully protected the profits – the sickeningly vast profits – of a very, very tiny percentage of very, very wealthy Americans. [...]

I am angry. Afraid. Worried. The REPUBLICAN PARTY has quite literally wrapped themselves in the American Flag and used every dirty trick in the book to keep the average, church-going American distracted by issues like guns, abortion, and gay marriage so they can rob our country blind. And they seem to be getting away with it.

When does it stop? When does the party of “Country First” actually start putting the country – the whole country, not wealthy investors – first?

It was a welcome relief to me when Obama was elected at the end of that year. Obama’s campaign rhetoric stirred in me some of those patriotic and hopeful passions I remembered from the days before 9/11, when I still believed that reasonable people could find some agreement.  That’s back when I thought most Republicans were conservative like my grandpa, a staunch life-long Republican, who I loved and respected greatly, even as I passionately disagreed with his philosophies about human nature.  Where he and I found common ground, I assumed so would be the case between the Left and the Right.  I thought love of country and the need to help each other in such dire times would bring some kind of relief from the endless political bickering.

But I was disappointed to discover that we were more divided by partisan zealotry than ever before.  Obama’s complete cop-out on a single payer system, or even a public option, for healthcare reform, his wholesale embrace of the Right’s solution did nothing to quell the divide.  Such a pitiful excuse for a “socialist” solution to the healthcare problem was so well spun by the Right that it led to the birth of the Tea Party nutjobs and the “Keep the government out of my Medicare” protests.  Republicans in Congress began their steadfast refusal to do anything but say “no”, be damned the consequences, including the debt ceiling fiasco that actually led to the downgrading of our nation’s credit rating.

These last few years, it has seemed as if all sanity has flown the coop.  One cannot reason with those who are unreasonable, those who do not believe in science, or education, those who would rather scream about God than have any faith in or compassion for each other – those who seem to revel in the disaster porn that our nation has become.  The divide has become such a chasm, I wonder what America they are even living in, because it doesn’t seem like the one I am living in.

The only exception to these political divisions seemed to be the night Osama bin-Ladin was finally killed. I wrote about how it felt to experience that moment with others through Twitter, and just like with 9/11 itself where I could not feel pure hatred and bloodlust, I could not feel pure joy and glee that we killed bin-Ladin, either.  I felt somewhat ashamed of the reactions; disgusted by the calls to literally put bin-Ladin’s head on a spike as if we should engage in some gruesome medieval display of power.  Reflecting back, I wrote:

 By my view, the world really did change on September 11th, and it has been a long, brutal, depressing decade since. Whatever innocent naivete I still held at the wise old age of 25 began to crumble as those towers fell and the 10 years since have held many bitter lessons still. Wars that seem unending and against people and ideologies that are complex and don’t lend themselves to simple narratives about “defeating our enemies”. A decade of absolute fiscal corruption and robbery that would have made the robber barons blush. A political system that seems barely functional on the good days and completely ill equipped to address any of the real issues facing our nation. Catastrophes like Katrina from mother nature, and catastrophes of our own making, leaving people without homes and jobs and even those of us who still have both ever fearful that they could disappear tomorrow.

“ A nation that can’t resolve sensibly any issue that matters..”

I’ve been pretty candid about my political views.  I’ve written about why I consider myself a progressive, and about the values and beliefs that guide my political conscience.  I know that other people value other things, have beliefs that are different than mine, and I can accept and understand that.  What I can’t understand, what I can’t accept, is pretending as if this history didn’t happen: Two wars costing trillions of dollars, millions of wounded, and hundreds of thousands of lives lost.  An economic disaster that triggered a global crisis, erased a decade of wealth in the US, and left millions of our own people in desperate straights.  These two things frame the beginning and the end of the last decade of our nation, and both of them happened under the leadership of the Republican Party, and with little to no meaningful dissent from the Democratic Party.

This history leads the partisan part of me to want to ask anyone who’s even considering voting for Mitt Romney – what the heck are you thinking?  Have you completely forgotten that it was a Republican led White House that took us falsely to war in Iraq?  Have you completely forgotten that it was Republican led de-regulation of the financial industry that led us to this depression/recession/whatever mess?  Aren’t you absolutely horrified by the voter suppression, the racism, the insulting belief they should control women’s bodies, the religious zealotry, the anti-science, anti-education, anti-common-freaking-sense craziness of today’s Republican Party?

But make no mistake, that partisan part of me is just as furiously angry with an Obama administration who has not closed Guantanamo Bay, not ended either war, continued and even extended some of the worst parts of the Patriot Act, who completely caved on the Bush era tax cuts, whose administration has not done more to help homeowners and average working people after bailing out big business and big banks, who has not prosecuted those who were responsible for the collapse, or passed any reasonable legislation to stop it from happening again.

Indeed, I am left feeling that, while I’ll be voting for Obama again this election because the lunatic right just isn’t an option, the entire system is so corrupt that a vote for Obama or even a win for Obama is just a degree in difference, not kind.  When Lessig points out that:

A tiny number of Americans — .26 percent — give more than $200 to a congressional campaign. .05 percent give the maximum amount to any congressional candidate. .01 percent give more than $10,000 in any election cycle. And .000063 percent — 196 Americans — have given more than 80 percent of the individual super-PAC money spent in the presidential elections so far.

These few don’t exercise their power directly. None can simply buy a congressman, or dictate the results they want. But because they are the source of the funds that fuel elections, their influence operates as a filter on which policies are likely to survive. It is as if America ran two elections every cycle, one a money election and one a voting election. To get to the second, you need to win the first. But to win the first, you must keep that tiniest fraction of the one percent happy. Just a couple thousand of them banding together is enough to assure that any reform gets stopped.

Some call this plutocracy. Some call it a corrupted aristocracy. I call it unstable. Just as America learned under the Articles of Confederation, where one state had the power to block the resolve of the rest, a nation in which so few have the power to block change is not a nation that can thrive.

.. what else can a simple working girl like me think but that the whole game is just plain rigged?  When so many pressing issues of our time go unaddressed while we spend billions and billions of dollars and months and months of time on campaigns, not just for president, but for congress and governors and local officials as well, it seems that the entire system is just plain failing us. I feel so frustrated, so distrustful, so dissapointed in what has become of our country since 9/11, that I am paralyzed by it.

Many things have changed since the Twin Towers fell, but eleven years later, I’m still looking up into a September Eleven Blue sky caught in that surreal loop, wondering how all these things could have happened.  Just as I wondered how on earth someone could deliberately fly a plane full of people into a building full of people on a perfectly beautiful sunny day, I wonder what kind of craven souls could deliberately be playing political cat and mouse with each other instead of dealing with the enormous challenges facing our country – or worse, how it has come to be that we the people seemingly have no more power to stop this calamity than we had to stop those towers from falling.

Lessig ends by saying that a nation that can’t resolve sensibly any issue that matters is a nation that will fail.  I’m afraid he’s right.

 


24
Aug 12

Why Anyone Who Cares About the Metaverse Needs to Move Beyond Second Life; Now, Not Later

tl;dr:  If we want to see the metaverse happen in our lifetime, we need to invest our time, money, creativity, and resources into making it happen.  It isn’t going to come from Second Life or Linden Lab, and the metaverse can’t wait.

Five or six years ago, you could not have found a more enthusiastic and engaged supporter of the Second Life platform than me. Like many, I was inspired by the technology itself and especially by the vision of a company who promised us a new world built from our imaginations. Back then, the leadership of Second Life actually said things like “I’m not building a game. I’m building a new country.” (I love that Gwyn keeps that quote from Philip Rosedale in her sig line.) While I was always skeptical about that “new country” bit, I was completely and passionately in love with the idea that we were creating a new world – a new KIND of world – that exploded with possibilities and opportunities for those who were open to learning how to use them.

I’d read Snow Crash too, of course, and it wasn’t just the idea of Second Life itself that excited me, but rather the idea that Second Life was a seed, a prototype, a very rough but crucially important first step towards the creation of an open metaverse. Even back then, my imagination supplied me with a thrilling vision of what the metaverse could become. I could see it in my mind’s eye, this online incredibly complex 3D universe of people, places, and things, of not just one new world, but many new worlds, connected to one another, traversable with our digital bodies, varied and wonderful and full of commerce, educational opportunities, entertainment, creativity, and all the magical things that we could collectively unleash from our imaginations. The metaverse would be the next iteration of the net and the web, moving from flat, mostly static, two dimensional pages to dynamic, live, and action oriented 3D online places.

Most exciting to me, this digital variation of our physical universe would not be limited by so many things that constrain us in the physical world – lack of capital, limits on consumable resources, the difficulties of physical distance, and the incredibly stale and inflexible institutions and legal structures that are cracking and groaning and failing to adapt even to the exigencies of the real world, forget being able to address the digital world.  It wouldn’t take millions of dollars to build a company headquarters in the metaverse, no need for lumber and concrete either – pixels are limitless. And it wouldn’t matter if your colleagues lived in Dubai or Dublin or Dallas, you could still work together side by side in a virtual space and collaborate on a shared design in real time, in some ways better even than you could in the real world. And maybe, just maybe, all that plasticity and the ability to visualize things in new ways would help us discover new angles to solving intractable old real world problems, too.

I became absolutely convinced that those of us pioneering these new digital worlds would have the opportunity to do better in the virtual worlds we create than has been done in the real world we inherited, and that we could learn from our experiences in virtual worlds to make the real world a better place, too.

And in those early days, forget the technology or the company or the leadership at the helm, the most wonderful thing about Second Life back then is that I kept meeting people who were thinking the same thing. Logging into Second Life was like mainlining a drug, everywhere you teleported, you might just bump into someone brilliant, thoughtful, someone as excited about the possibilities as you were. Everywhere you looked were fascinating projects: scientists playing with visualizing data, artists creating experiences that were just not possible in real life, regular everyday people starting new businesses and finding financial success, professors and educators holding classes in the clouds and building a community of practice that made even the most isolated innovator in some corner of the physical world feel like they had finally found the colleagues and collaborators of their dreams.

Everywhere you looked was innovation.
Everyone you met was experimenting, trying new things, pushing new boundaries.
Anything seemed possible.  Maybe even probable.

I became so inspired, so excited by the possibilities that it quite literally changed my life. Trying to understand this prototype of the metaverse, and figuring out how to achieve those goals became the focus of my career.  I was travelling all over the US speaking about Second Life and the metaverse at conferences and lectures, and I was deeply engaged in my own projects in-world, too. Learning not just how to twist a pile of prims into something beautiful, but how that pile of prims could be used to facilitate a community like Chilbo, a classroom at my university, or bring people together for a conference like SLBPE or SLCC. The more I learned, the more sure I became that great things were possible because this rough little prototype of the metaverse had already enriched and changed my life for the better – I was quite certain it could change other people’s lives for the better, too.

I had a vision of the future and I worked very damned hard to help bring it to life, not in isolation, but with thousands of other people who were working hard to do the same thing. And the most wonderful part was that we had found each other, from all corners of the physical world, we discovered in each other a passion for making the metaverse a reality.

It was an exciting, heady time. I miss those days. And if you were one of those people, I bet you do, too.

That Was Then, This is Now

The road from there to here has been an interesting one. I was incredibly lucky that my personal circumstances and the university where I work gave me the space, time, and resources to dive deep into the topic. I spent the next several years fully engaged in the work, the space, the people, the projects, the platforms. I’ve read hundreds of academic articles, thousands of blog posts and news stories and editorials. I’ve had the opportunity to work on so many fantastically interesting projects, I’ve organized conferences and participated in scores of events to bring people who share this passion together in real life and virtually, and I’ve explored as many worlds and spaces as time has allowed to see what others are doing too.

And while there will always be someone more technically gifted than me, more knowledgeable, more connected.. I think it is fair to say I’ve developed some expertise in this topic, some genuine experience in understanding how and when a virtual world application makes sense and when it doesn’t, what the challenges and opportunities are, and some inklings of what the future may hold now that I’m not just wide-eyed with wonder, but seasoned by the trials and tribulations of not just starting projects in the fledgling metaverse, but leading them, staffing them, maintaining them, supporting them, marketing them, and finishing them. To be sure, some of my youthful naivete has departed, but I’d like to think it’s left some wisdom in its place, and here is what the view looks like to me now.

It would be fair to say that no single company or single platform could ever have lived up to the kinds of expectations that I described in the beginning of this post. Linden Lab and Second Life could never be all things to all people, and I give them credit for even trying to address the needs of so many diverse use cases and such a passionately vocal and creative userbase. And I do believe that they tried. For a very long time, I think they did try, sincerely and genuinely, to help bring the visions of Second Life’s residents to life. I personally worked with many folks from the Lab who were as passionate and committed as I was, and who tried their best to facilitate the projects and events that I worked on.

And while they were of course always working for Linden Lab and had to keep the company’s interests in mind, there were hints that some of the folks at Linden Lab also shared our passion for the metaverse itself, beyond Second Life. For a time, there seemed to be at least the possibility that Linden Lab might grow into a larger role, not just serving as a provider of a world called Second Life, but maybe they could become a steward of that burgeoning metaverse, sharing their technology with others in service of that broader goal in a “rising tide lifts all boats” kind of way. Before so many brilliant engineers and thinkers left the Lab, they took concrete steps in that direction, even – they open sourced the viewer code, they participated in research with IBM to test inter-world teleports, and when Philip spoke to us, the residents, he painted that kind of picture. This was not a game. This was about changing the world, real and virtual.

That was Linden Lab then. That is not Linden Lab now.

The Metaverse Will Not Come From Linden Lab or Second Life

I still see the Second Life platform as that first crucial step towards the metaverse, but anyone with two eyes in her head can see that it’s been many years and many changes in management since there was even a hope that Second Life itself would be anything but one world whose sole purpose is to make one company a profit. Linden Lab isn’t even a publicly traded company, for that matter, so we who have invested countless hours, poured thousands and thousands of dollars, staked our reputations and careers, and devoted our creativity and passions to the Second Life platform – we who made Second Life what it is – we can’t even see into the black box a tiny little bit. In truth, we don’t own even a tiny piece of this thing that we helped create.

It has always been that way, of course, even back in the beginning. But back then I also had some.. let’s call it faith, that the people in charge at Linden Lab shared at least some small part of the same vision that I had. Even if they went about it differently than I would do, or chose to prioritize different things than I would have chosen, I had some faith that both we the residents and Linden Lab the company were in some way working in concert with one another. At times it was discordant, and cacophonous, and certainly chaotic, but what complicated and pioneering endeavor isn’t?

And don’t forget, I was seeing these people, in person, at events and conferences all over the country.  I could look into their eyes and see my own passions reflected in them, and that sustained me even when I disagreed, sometimes vehemently, with their decisions and choices. They were good people making a good faith effort to do something good, and I was willing to endure all manner of inconveniences, indignities, and even embarrassingly horrible failures in the middle of important-to-my-career presentations, all because I felt that good faith effort deserved my patience and my loyalty.

I do not feel that way anymore. You shouldn’t either. It’s not because Linden Lab has become Evil or something silly like that (though I’ve long and often thought the dictionary definition of “mismanagement” should include their company logo), but simply because their priorities are no longer our priorities – not even close. If there was any question, the recent announcement about adding Second Life to Steam should put that doubt to rest. Linden Lab is pivoting, as they like to say in start-up land, and they’re pivoting to gamers. They’re no more interested in expanding or creating the metaverse than EA or Blizzard is, the only world changing thing they are aiming for now is better monetization of the entertainment and virtual goods sector.

Now don’t get me wrong, there’s nothing wrong with gaming – I am a gamer myself, and unlike Prokofy, I don’t think all gamers are idiots or griefers. I have a Steam account and play lots of games on there, and right this moment, I’m anxiously anticipating this weekend’s release of Guild Wars 2 like I haven’t looked forward to a new game in a long time (I’m going to start a guild if I can’t find one, come join me!). And a bit ironically given my last professional experience with Linden Lab, I actually like what I’ve seen of Rod Humble the person; he seems genuine and thoughtful and deeply knowledgeable about the game industry. I look forward to seeing what the newly re-focused Linden Lab comes up with, and I hope it is entertaining and interesting and successful. I’ll even hope that it continues to push the envelope technologically.

But game worlds are not the metaverse. They don’t want to be the metaverse, or participate in the metaverse, or have anything to do with an online universe where people can travel freely, create freely, start their own companies, or do their own thing. Game worlds are about sucking us into someone else’s world, where they endeavor to create an entertainment experience that is so enthralling that we willingly fork over cash to keep experiencing it. Which is great, sometimes really great, and fun and addicting and all that good stuff. But any game experience, no matter how thrilling, pales in comparison to what we who have lived in the fledgling metaverse know is possible, what we know could be possible if the kinds of resources, talent, technology, and effort that currently gets invested in game worlds were to be invested in the metaverse instead.

The thing is, once you’ve made your own world, you can never go back to being satisfied only playing in other people’s worlds. Or at least that’s the way it is for me.

Now someone out there is going to argue that it’s not like Linden Lab is going to turn Second Life into WoW or something, that they are at least trying to pivot to something of a hybrid between game worlds and virtual worlds. That seems to be what Gwyn thinks, and I’ll agree that there’s truth to that, but it’s important to remember that virtual worlds are not the metaverse either. Virtual worlds are some step before the metaverse, before we figure out how to connect everything up. It’s another intermediary step, and while we’re working on learning how do that, we can’t lose sight of the bigger picture. Whatever hybrid Linden Lab intends to make, they’ve signaled very strongly that they are simply not interested in having their virtual world participate in any of this metaverse stuff at all.

Which means for those of us who want to see the metaverse become a reality in our lifetimes, their goals are not our goals. Their priorities are not our priorities. The metaverse is not going to grow out of Linden Lab or Second Life, it’s that simple.

But I Can’t Leave My Inventory!  And My Friends!  And My Awesome Builds!

Does this mean you have to leave Second Life? No of course not, even I haven’t done that. I still have projects for work in Second Life and though Chilbo has changed to a mostly private landowner model, we’re still there and I still have a strong connection to my friends, colleagues, and communities in Second Life.

But I have tiered down, way down, and I have begun to invest my time and money largely elsewhere – in Opensim, in Unity, in exploring other nascent platforms and technologies that might be a step in the metaverse direction. I think if you care at all about making the metaverse a reality, that’s what you should do, too, and there are several reasons why:

The first reason is that Second Life is not a safe place or a good place to store your work. At some point, maybe not this year, maybe not even next year, but at some point you will have the epiphany that you have poured your creativity into a very, very fragile jar that is held by someone who does not give one hoot that they hold your most precious efforts in their hands. Worse, you will also realize that you have paid a ridiculously high price to have your creativity held in a jar owned by someone else. Worse still, it will break your heart when they drop the jar and all your effort shatters into a million pieces that you can’t easily pick up, if at all. (Ask the educational community, they will tell you.)

Imagine you are writing that novel you’ve always dreamed of writing, the novel that will change the world. And it’s early on in the development of software for writing novels, so there are only one or two platforms that allow you to even do it. One of the downsides of these early platforms is, you can only ever work on your novel on their servers, and the only copy that exists of your novel only exists on their servers. But hey, there aren’t any other good options out there, so you dive in, pouring your heart and soul into writing the best novel you can.

The more you add to your novel, as the years pass, the more attached you become, until one day something terrible happens. You lose your job, or you get sick, or the stock market crashes, whatever the reason, suddenly you can’t afford to pay for access to your novel. And just like that, all that work, all that effort, gone in a blink. Or one day the company changes its mind and decides it doesn’t even want to host novels anymore, novels are not their target market now, who needs these novel writing people! And just like that, all that work, all that effort, gone in a blink.

How many writers would choose to write their novel on a platform like that? None. NO ONE. Only someone insane would choose to do that. Only someone deluded would choose to do that and pay through the nose for the privilege once there were other options available.

Unfortunately, you sometimes pay a really high price for being an early adopter. Back then, Second Life was the only virtual world game in town, and you didn’t have any choices. That is no longer the case.  Linden Lab should allow you to make a copy of your work, but they don’t. And to continue the analogy, they don’t want to give you a copy of your novel because they need you to keep paying the hostage fees to access it.

My advice is: Stop being a hostage. Or at least stop being blind to it. And think about what it means for Linden Lab to decide for you, for us, whether we can have a copy of our own stories.

The second reason you need to shift your focus elsewhere is because other platforms need your passion and your creativity and your help. We all benefit when there are choices, when there are options, and when there is a healthy ecosystem of competition. Five years ago I would have guessed there would be many platform choices by now, but there aren’t, and it’s my fault. And your fault. We’ve remained so focused on one platform that we’ve allowed the virtual world ecosystem to atrophy to the point where you could hardly even say there is an ecosystem at all. And that’s bad – for businesses, for educators, for artists, it’s bad for virtual worlds, and it’s bad for the metaverse to come.

We need there to be a million laboratories and experiments happening, we need to have different options for different use cases, and we need to continue to grow the virtual worlds and metaverse “space” even if it isn’t the hot media darling it once was. In fact, we need to do it especially because it is not the hot media darling it once was. All those VCs and angel investors looking to drop a few million bucks on the hot new thing are so wrapped up in mobile and tablets and whatnot that the metaverse doesn’t stand a chance in hell of getting attention from anyone but the people who passionately believe in it. That’s us.

And what we lack in monetary capital we make up for in intellectual capital and the patience and perseverance to click through fifty bazillion checkboxes if that’s what it takes to figure out how to do something. We are not deterred by horrible user interfaces and inconvenient re-starts, by constant patching and broken viewers. We have put up with more trials and tribulations to make our visions a reality in Second Life than obviously most sane people were willing to do – so what is holding us back from moving beyond Second Life to continue to grow the space? I can’t believe it’s because it’s too hard, SECOND LIFE IS TOO HARD, for god’s sake.  Still!  After all these years, it still takes a ridiculous amount of effort to do anything in Second Life. So I don’t buy the difficulty argument, or the lack of features argument. That’s baloney.

No, other things are holding us back, and mostly I think it is that we’ve forgotten the vision. Well, remember it. Think back, remember what you hoped for, and let that sustain you as you move beyond Second Life to explore and help create new worlds that desperately need people like us to invest our time and talents into growing the virtual worlds and metaverse of tomorrow.

My advice: The single easiest thing for you to do is to begin with Opensim. Forget what you’ve heard or read about Opensim, forget all the frothing over content theft and copybots, and forget whatever experience you had with Opensim a few years ago. Opensim (and by extension OSGrid)  is the closest thing to what Second Life should have become, could have become if the Cory Ondrejka’s of the Lab hadn’t left. The only thing it doesn’t have is the monetary capital that Linden Lab has squandered in bad management and bad decisions, and the intellectual capital required to hit that tipping point of adoption necessary for there to be “enough” people using it to find the collaborators, content, and creativity that you need for your projects.

I’ll save a big treatise on Opensim for another day. It isn’t perfect, and it has its own set of issues, but it is actually more stable and more feature rich than Second Life in many ways, and any excuses that it’s too hard or too confusing fall upon my deaf ears. It isn’t. Stop making excuses. If you care about virtual worlds and the metaverse, you need to be taking at least some portion of your time, money, and efforts from Second Life and investing it in Opensim instead. You’ll be able to put all the years you’ve spent learning Second Life to good use, since it’s not like learning a completely different platform from the ground up, and you’ll be contributing to a community of people who deeply care about the future of the metaverse. Heck, you need to get into Opensim if for no other reason than you will learn more about Second Life than you ever have in all your years on the main grid.

Most importantly, Opensim’s whole raison d’etre is about growing the virtual worlds and metaverse space. Unlike Linden Lab, who have chosen to keep their one world for their profit, Opensim is all about your world, your imagination – quite literally, you can run your own world. (And you should, even as just a learning exercise. I’ll help you personally if you want to try, and if you haven’t, go visit my little personal world FleepGrid.)  I think you might be amazed at what you find, especially in the open hypergrid personal worlds rather than the InWorldz and SpotOn3D closed worlds, who, just like Second Life, want to be one world for their own profit*. Skip those and seek out the smaller grids and open grids and find your passion for the metaverse rekindled.

(* I can already hear Prokofy’s rebuttal ringing in my ears. I am not saying that for-profit projects or motivations are bad, in fact I think they can be good, and they are definitely necessary. I’m merely pointing out that some people are motivated by things other than profit, and I’m primarily addressing the audience of readers who, like me, are in that group. Call us naive do-gooders, or copyleft crazies, but we also contribute many good and meaningful things to the space and have a right to seek out like-minded projects and people.)

The third, and most important reason, you need to move beyond Second Life is because we’re getting old, and the metaverse can’t wait. Some time ago I came across an interview with Philip Rosedale where he said something about how he’d spent his 30′s doing Second Life and it was time to move on. It struck me because, while I’m a little younger than he is, I’ve now spent the majority of my 30′s working in this space, too, and in that time I’ve developed both a better understanding of just how long it can take for a technology to mature and just how intractable some of the technical and social barriers we face are.  Making the Metaverse might not be rocket science, but it isn’t easy either, and we still have a ton of work to do.  We have a lot of technical problems to solve, for sure, but we also have a lot of cultural work to do, and in my opinion, the cultural and social stuff is actually harder.  I can teach anyone how to click through a menu, it’s much more difficult to teach them why they should want to.

It’s going on 20 years since I discovered this thing called the internet, and from those very early days, I’ve always felt my personal talents lie in the ability to bridge gaps between different groups of technology users – to play the role of a translator.  Back in the 90′s when my role was primarily tech-support, I translated programmers’ intentions to end-users, and end-users’ needs to programmers.  Then in the early 2000′s when I was teaching workshops about using technology in education, I translated Gen-X/Y students’ behaviors for Baby Boomer faculty, and vice-versa.  These days, I find myself trying to translate to those living with today’s technology what we who have lived with tomorrow’s technology have learned, and at times it’s an immensely frustrating experience.  But equally frustrating is the stagnation I see even among those I admire and respect, who seem to have lost a little bit of that edge, that desire, to see more, much more, than mesh, and pathfinding, and whatever new shiny thing Linden Lab has bolted onto the same old broken chassis.

When I think back to where I started, I would have predicted we’d be much, much further along the road to the metaverse today than we actually are.  I’d have expected not just incremental improvements in tools, but whole new revolutions in how we translate our visions into pixels.  That hasn’t happened as much as I’d have liked.  I’d have thought that culturally, more people would be able to see and appreciate the benefits that virtual reality provides and would have embraced the opportunity to take advantage of it.  Surprisingly, people’s imaginations are more limited than I’d have guessed (including my own), and while we have seen things like Facebook and Twitter adopted more broadly, those are still flat, largely textual pages, not places to explore and experience together.  They are just iterations of the first webpage I saw back in the early 90s, not the revolution that Second Life once was, not the revolution that the metaverse needs to be.

Which brings me back to the whole game thing.  Back when Philip ran the Lab, Second Life was not a game. Under Rod’s leadership, a game is exactly what he’s trying to turn it into.

My advice is:  If you want to see the metaverse we imagined, then stop playing the perpetual hoping and waiting game that Second Life is.  Because if there’s one thing I’m sure of, it’s that the metaverse won’t spring forth from hoping and waiting.

 

Update:  I had a super busy week at work, so I’m still stewing and thinking about all of the comments.  In the meantime, I wanted to add links to the various responses and side discussions that were posted elsewhere both for myself and for other interested readers.  Many thanks to all for the food for thought!  (Please let me know if I missed any, too!)


16
Aug 12

First Thoughts on Guild Wars 2 (Also Come Play With Me!)

Between taking care of family, work obligations, and side projects these past few years, it’s been a reeeeally long time since I let myself get all wrapped up in a new MMO, so I’ve decided it’s time to have some fun.   After lots of reading and seeing what’s out there, I’m going to go with Guild Wars 2, in part because it sounds like the game designers have done some interesting things to play with traditional MMO game dynamics that I’d like to experience for myself – like getting rid of healer classes, scaling up or down players of different levels so they can play together, dynamic story lines, world vs. world events, multiguilds, and more.

What, You Say?  No Healers?!

I know right, that’s what I said too.  I’ve been a cleric / priest / healer since the original Ultima days on the C-64 – every RPG I’ve ever played ever, my main is ALWAYS a healer. So what the heck am I going to do in a game with no healer class?  I dunno yet, I guess that’s part of the fun!

I pre-purchased the game and managed to play a few hours of the stress test last night (I made a Guardian as a sort of variation on the healer theme), so I thought I’d share some first thoughts with the class in case I can entice you to come play with me.

(Also, I guess this means I’m looking for either a guild to join or, if enough peeps are interested, I guess we can make one ourselves too.  Ping me or something if you want to play.  :)

 

The Good Things..

First off, it’s just plain fun to come into a new game and a new world that hasn’t already been analyzed, played, and written about to death.  It was exciting!  I haven’t had that addict’s itch in a good long while, and I’m looking forward to developing a new character and a new story in a new world.  I also like that the designers have attempted to create a more complex player class/profession/story interaction than most traditional MMOs do with something called the “personal storyline”, and I’m excited to see how that plays out.  Apparently there are over 7,000 different player combinations available, according to the GW2 wiki.

Second, the performance on my machine was terrific.  If the experience during the stress test is anything to go by, the servers held up very well; I had one tiny disconnect hiccup, but otherwise the performance was picture perfect with good frame rates and beautiful graphics.  All that despite the fact that the newbie areas were completely overrun (of course).

Third, the combat system seemed different and interesting.  I didn’t play the original Guild Wars, so I came into this as a total n00b in that respect, but I’m a veteran of a million other games.  I only got to level 5 with my first character so I can’t even say I got very far into the combat, but what little I did experience felt somehow a little fresher than I was expecting.  Interesting effects and strategies, the “Events” happening nearby that I could go join, and the novelty of playing a new class to me since my old standby of healer/priest/cleric wasn’t an option all made for a fun first impression.

Fourth, it felt like randomly helping strangers was rewarded and cooperative play was encouraged.  That’s a very nice touch and a sign of good design if I felt like cooperative behavior was encouraged right from the very start.  Especially during something like a pre-release stress test when you’d expect the hardcore jerks to be coming out of the woodwork, but I didn’t get that feeling at all, at any point. It will be interesting to see how that plays out too, when the game goes live, but at least my initial experiences were very positive ones.

Fifth, I really really REALLY liked the Dynamic Events.  The Guild Wars 2 wiki defines dynamic events as:

Dynamic events refer to any event that occurs in a persistent area as a result of players interacting with and exploring the world. They are called “dynamic” because there are multiple outcomes that also result in new events, creating a cascade effect. Once an event has triggered, it will develop whether or not a player attends it. Because of this, there is no real concept of failure or success – the result of any event will simply cause a change in the surrounding area. For example, if monsters are successful in raiding an area, they may become strong enough to occupy a fort, which could then be taken by players. [1]

These are the kinds of things MMO players have wanted 4ever – the ability to actually affect the world in persistent ways.  I don’t know yet how pervasive these kinds of events are in the game, but again my first impression of the few I experienced last night left a very positive first impression.

The Bad Things..

All that being said, there were a few not so positive notes in my initial experience.

Why is my first character mostly nekkid?!  The first thing that kind of bummed me out was my very first experience creating my very first character (a Sylvari).  You go through the creation screen and pick her shape and skin color and hair color and all that stuff, and painstakingly color her armor and accent colors and everything.. but when you first “awake” as a Sylvari, you’re mostly naked.

Why oh why can’t they give the poor girl some clothes to start with?  I know it’s cliche for women gamers to be cranky about the way our avatars are portrayed in games, but it really did annoy me.  Here I spent all this time making myself some badass ebony and silver armor only to come out to a chick in a bikini – and THEN the first thing I need to do is go run over to someone else to get my clothes.  Why do that?  Why not start the character dressed in the clothes I picked?

The Sylvari starting area also felt a little too.. cartoony.  I’m not sure what kind of artwork I was expecting, and my later experience with a human character felt different, but my initial impression with the Sylvari starting area was that I was playing a game for little kids.  Maybe the artwork in that area just doesn’t suit my aesthetic, but it wasn’t quite what I was expecting.

Speaking of cartoony, the interface still feels a little rough, as does the cut scene artwork.  Again, maybe my expectations are too high or I just haven’t played a new MMO in so long that I expected there to be something revolutionary by now, but the whole interface just felt.. not smooth – graphically or functionally.

For example, the interactions with merchants felt a little wonky.  I’ve organized my inventory into bags, but when I go to a merchant to sell stuff, I get this big long list of items instead of the visually and neatly organized inventory bags I’m carrying.  Why can’t I see inside my bags instead of giving me a big long list, as if I remember the name of every item?

Another example, the big red circle in the center bottom screen indicates my health, but what are the two orange bars on top?  I’m not sure and I don’t think it ever told me.  And when I have buffs and debuffs, mousing over them for info sometimes hiccupped so I couldn’t tell what was happening to my poor character.

By the time I decided to try playing a human character, the stress test was almost over so I didn’t really get any further than that, but overall the experience was fun and I’m looking forward to checking out the rest of the game and hopefully finding some fun people to play with.

Are you planning to play Guild Wars 2?  Let me know here or @fleep on Twitter!


23
Jul 12

Emmaline F. James (1933-2012)

My grandmother passed away this morning.  Thank you to all the friends and folks in my social networks who offered  information about caregiving and Alzheimer’s, patience when I couldn’t be around, an ear when I needed to vent, and lots of love and support during this last difficult year.  I couldn’t have done it without you.