From the vBusiness Expo in Second Life – On-boarding new hires with virtual worlds, John Boring, Accelerate
John reports on study to gauge barriers and interest in virtual worlds from corporate sector, sneak peek from the report:
Top 5 Barriers to Adoption of Virtual World Tech
1. lack of clear ROI is strong #1
2. worry about insufficient resources to build or maintain
3. corporate culture
4. lack of executive support because age 35+ are the deciders and they still see these as video games
5. data securityTop 5 Apps they think virtual worlds will enhance/most willing to work with
1. sales training
2. collaboration
3. knowledge management
4. employee engagement
5. stimulating creativity
He thinks the culture change will be bottom up, as younger managers who are already experienced gamers come in to upper management levels and get to make decisions.
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