Legal Issues


11
Nov 11

Caring for my Grandma, Diagnosis Alzheimer’s

My mom and I have known since probably last summer that my 78 year old grandmother was experiencing difficulties with day-to-day life, and over the course of the last year she began to drop weight at an alarming rate and have more and more trouble with things like using the ATM machine, paying bills, grocery shopping, and just the stuff we all have to do in life.  Her house is about an hour and a half away from us in the town where I was born, and we spent most weekends this spring and summer trying to help her until things reached a point where it was clear weekend visits just weren’t enough or sustainable.  She was forgetting to eat through the week, and it was costing us a fortune in gas driving 3 hours back and forth, nevermind the stress and worry when we weren’t there.

It’s really sad to see someone you love begin that decline, and it was all the more difficult because her forgetfulness and confusion seemed so intermittent.  Some days she seemed perfectly fine, and other days she couldn’t remember how to tie her shoes or use a zipper.   One minute she’s ranting about someone in the family in perfectly normal-for-her fashion, the next she’s lost in the town where she’s lived for 50 years.

To compound matters, she’s been a “collector” (aka a hoarder) for at least all of my lifetime, and her always packed to the rafters house began to slide into an even more disorganized, cluttered, and dangerous mess than usual.  She’s never had furniture or living spaces like most normal people’s houses, but there were at least always clear pathways to the main rooms and around the tv, the kitchen table, etc.  Over time, though, even these areas became cluttered and unnavigable, with cords and wires and boxes and bags and plastic tubs of stuff every which way so that even I could hardly get from room to room without tripping.

And in her confusion and forgetfulness, she began to develop delusions to explain why some thing that she swore she hadn’t moved was suddenly in a new place in her house – someone must be living in her basement and sneaking up to move things.  And the thing she was looking for and couldn’t find – someone must have stolen it.  The delusions became so complex and detailed, and so frightening to her, that she began hiding weapons around her house, and carrying big butcher knives around so that the man living in her basement couldn’t attack her.

It got to a point where it was truly dangerous to leave her alone.  She was so upset over the man in her basement she wouldn’t even leave the house to go get groceries or eat even when we came to help and assured her we’d checked the basement.  She was calling the police every couple of days about the man in the basement and was becoming outraged that they wouldn’t even go down there to look for him after a while.

It was clearly time that something had to be done.  But what?  How do you start that process?

A Confusing Process

It turns out that the answer isn’t very clear, or wasn’t very clear to us anyway.  We spent weeks making phone calls and searching the internets for advice, and we discovered that at least in Indiana, most of the social services and institutions that we assumed would be able to help us couldn’t.  Adult Protective Services cannot intervene until or unless someone files a complaint that an elderly person is being abused, neglected, or exploited.  Obviously we were trying to deal with the situation BEFORE any of those problems came to pass.  The police couldn’t intervene unless someone filed a complaint that she was a danger to herself or others.  And though she was certainly a danger to herself, we didn’t feel like the criminal justice system was the appropriate path to take.

We spoke with her doctor, but he was little help at all and in fact was rather insensitive to the situation and made it much worse – after that visit, my grandmother refused to speak to my mother at all and I was caught in the middle.  Though I’d hesitate to allege outright fraud, when we discovered how often her doctor was seeing her, how many tests had been ordered, how many different medications he’d prescribed, all for a patient who was clearly suffering from some kind of dementia.. you have to wonder how much Medicare $$ he made from her visits and if that had any influence over his decision making process.

It was really pretty scary, knowing that she needed help but unable to figure out how to start the process to help her.  In the end, we discovered that she had to have a psychiatric evaluation and then my mother could apply for emergency temporary guardianship, though even that is complicated by a new law Indiana passed this summer to guard against “granny snatching” since we live in Ohio and she is a resident of Indiana.

All of the legal stuff aside, the emotional stress was another terrible weight.  We had been talking to her all summer trying to convince her to move to Cincinnati closer to us, but she didn’t want to leave her house, her town, her community, her friends.  And who could blame her?  She wanted to be in her own house, with her kitties, where she’d lived for many years.  She was adamant about staying.  But it was obvious that wasn’t an option, so what to do?

Diagnosis: Alzheimer’s

Finally she was admitted to the hospital for another complaint and eventually qualified medical staff diagnosed her with Alzheimer’s, delusions, and dementia and that made it easier for my mother to get guardianship, but once that happened it opened a whole new can of worms.  Which facility in Cincinnati was best?  What level of care?  And how expensive could she afford?  My mother and I toured facilities and asked questions, tried to compare the various options with what we thought would work best for my grandmother, even as my grandmother felt imprisoned and angry that she couldn’t go home, stuck in the hospital and sometimes enjoying the respite from her worries about her cats and the thieves she believed were robbing her and other times upset about being away.

We eventually selected a facility but her transfer from the hospital to the new place was frightening for her, and she’s still having trouble adjusting to the new circumstances even as she seems to enjoy the increased stimulation, company her own age, and the activities they have at the memory care unit.  I think for the most part she doesn’t realize what actually has happened and she often wonders when she will be able to go home, and when she remembers, worries about her cats.  Mostly I’m happy to know she’s somewhere safe even if I worry she’s frightened and worried about being away from home.

Reading about Alzheimer’s is scary too, the disease progression is unpredictable and we have no idea how long it will be before she doesn’t recognize us or doesn’t know where she is, and the late stages.. well.  I guess we’ll just have to take things one day at a time and do the best we can to make sure she has good care.

What I’ve Learned

I’ve learned a few things from this process that I wanted to share while it was on my mind, in case you or a loved one ever has to face these difficult decisions:

  • No matter how young or old you are, you (yes you!) NEED to have a living will and durable medical power of attorney documentation drawn up, signed and witnessed, and filed somewhere easily located (and hopefully shared with your designated caregiver) so that when the time comes that you are unable to care for yourself, someone you know and trust can do this for you.  DO NOT WAIT.  Do not think that you’re not old enough to worry about it.  Everyone should have this, and especially if you have children.  It will make what is already a horrible situation so much easier for your loved ones who need to be able to help care for you.
  • Don’t be afraid to ask your friends and colleagues about their experiences with aging parents.  Some of the most helpful advice for both me and my mother has come from our social networks and from friends who have gone through similar experiences.  It really helps to know that others have faced what sometimes feels like having to choose between least worst options for someone you care about.
  • And above all, talk with the people you love and trust about your wishes regarding end of life issues or what you would prefer if you become incapacitated.  While thinking about such things is not particularly pleasant, I feel closer to my mom too, as a result of all of this, and feel that I have a better idea of what she will want when the time comes, and I’ve also talked to her about what I would want if something should happen to me – and that gives me some comfort.

Thanks to my friends and colleagues who’ve sent well wishes as we’ve been going through this stressful process, and thanks to the friends and communities I’ve neglected in recent weeks for their patience.


16
Sep 11

What’s Missing from Governance in Second Life

In the past week or so, two of my favorite thinkers about Second Life have written about governance – Gwyneth Llewelyn’s post Humble Governance is typically lengthy but worth reading, and Prokofy Neva responded on How to Improve Governance in Second Life.

This has long been a topic of interest, I was a polisci undergrad after all, and I’ve been trying my own hand at governance with varying degrees of engagement, success, and failure with the Chilbo Community on the mainland.  In fact, I presented about Chilbo’s model at the Governance in Virtual Worlds conference  back in March 2010, and I’ll never forget the upbraiding I received from a fellow panelist who simply could not believe that governance could exist without constant disagreement and strife, or that any system that didn’t include a parliament or direct democracy could be feasible or representative.  I begged to differ then and now.

Governance in Virtual Worlds 2010: Virtual Self Governance – Fleep Tuque

View more presentations from Fleep Tuque

I’ve never claimed that the Chilbo model of participatory consensus was scalable or feasible for all communities in Second Life – I think our system developed to suit our specific community, our specific geography on mainland rather than private sims, and to suit the personalities of our specific members – but I certainly think it has been a viable model that others might learn from as one example of a long lasting, self-governing community.  We’re coming up on our 5th anniversary, which in Second Life terms is a pretty long time!  But I remain a big believer in the old adage “those who show up make the decisions, those who are willing and actually do the work get to decide how its done” and so long as that is tempered by a fair, open, and transparent input process where those who don’t have the time to show up or do the work get to put their two cents in, we’ve found in Chilbo that it mostly works pretty well.

And even though in the past year or so I’ve been much less active myself, and some of the more administratively heavy processes we had in place have been eliminated or downsized to accommodate people’s changing schedules and time availability, the fact that we continue to iterate, flex, and experiment without carving immutable laws into virtual stone is one of the very reasons I think Chilbo has lasted as long as it has.  From my perspective, the biggest issue with our “real life” political institutions right now is their inability to cope with the rapid pace of change in today’s crazily quickly changing world.  Being flexible and nimble is crucial to ensuring that governance is responsive to actual reality and actual problems rather than continuing to run on auto-pilot addressing problems from previous decades or, at this point, a previous century.  I have come to hate the buzzword “agile” because it’s so overused in the IT industry, but governments need to have the capacity for agility when necessary and neither the real world nor most Second Life government systems I’ve seen in practice have demonstrated that capacity.

In any case, there were several points in Prokofy’s post that absolutely resonated with my experience as a Second Life Resident and community organizer.  My favorite quote was the following:

Governance in SL will do better when it’s a verb, not a noun.

I couldn’t agree more!  Further, Prokofy goes on to say:

What is needed isn’t a parliament, a resident body that the Lindens fete somehow, or self-appointed busy-bodies who want to run *your* land. What’s needed is functionality — the ability to minimize grief in groups and get better traction on mainland complaints revolving around neighbours’ and Governor Linden land.

This is something I’ve been saying for years.  Back in August 2008, I wrote an open letter to Jack Linden when they first proposed changes to the Mainland to deal with litter, griefer objects, ad farms, and the all-too-common abandoned first land plots.  In that letter, I wrote:

Linden Lab has for years claimed that they eventually wanted to put more governance in the hands of residents since they do not have the staff or the time to resolve all disputes. So do it. Where organized communities exist, empower long-term residents with established records of good payment, good stewardship, and good relations to manage the sims instead of Linden Lab. Enforce our community-generated standards or allow us to enforce them. Whether through appointment or elections or petitions or through some other means, give community managers the ability to remove offensive ads, griefer objects, and banlines. Put your money where your mouth has been for the last 5 years.

I absolutely agree with Prokofy that the biggest issue is the need for group and land management tools to better allow us to govern our OWN communities.  I don’t need that argumentative fellow from the Confederation of Democratic Simulators to come and inject his contentious brand of politics into our easy going consensus-based community, what we’ve long needed in Chilbo is better mechanisms to enforce our own community standards – better data, better management tools, better and more flexible group permissions and management – those are the things that would genuinely help our community.

Having said that, I’m not sure I agree with Prokofy that there’s no need for larger governance structures.  While I very much like the concept that participation should be tied to some kind of stake in the grid – if not direct land ownership, then some kind of representation on behalf of those who rent or play on group owned land or systems like Chilbo’s – the fact that we are all at the mercy of a privately held company and have done little to effectively organize ourselves in ways that can leverage our power as customers of Linden Lab has been to our detriment.  As Gwyn rightly pointed out, the forums become a cacophany and the JIRA was never intended to be a voting mechanism, and so we’ve been left to individually or in small groups try to fight for the changes we hope to see with the platform, the interface, or the policies that Linden Lab adopts.

Gwyn wrote:

I think that there was always a need for mechanisms to represent residents’ opinions in a systematic and inclusive way, and that the “fear of corruption and drama” has been just a convenient excuse to avoid a democratic forum. The consequence of this way of thinking is that it’s far easier to blame the Lindens for making the wrong decisions instead of organising a grid-wide method of aiding their decision process.

I think that’s pretty spot-on.  And applicable to more than just Linden Lab and Second Life, in fact, since increasingly more and more of our interactions and civic life is conducted online in virtual spaces that are owned by, “governed” by, and controlled by third party private or publicly owned corporations who are not accountable in a democratic sense to their constituents, er customers, er.. whatever label you call us.  For another example, see the Nymwars with Google.

This is a 21st century problem that we must solve, and it will require 21st century solutions and institutions to do it.  Many of us have long said that Second Life is merely a precursor of the things to come, that in many ways it portends the future of our physical world and other online spaces, and I find myself agreeing with Gwyn that it is time we tackle these issues and stop passing the buck.  If we can find workable solutions for dealing with governance in Second Life, perhaps we’ll find structures and systems that will be useful in dealing with other service providers who forget who they’re serving, too.

So.. where do we start?


27
Mar 10

Governance in Virtual Worlds

On Friday, March 26th, I participated in the Governance in Virtual Worlds 2010 conference sponsored by the Sandra Day O’Connor College of Law and World2Worlds.  The conference description:

Virtual worlds and online games are used by millions of people around the world for recreation, corporate and academic conferencing, formal education, research, training and charitable work. These worlds have given rise to public-policy issues, both ancient and cutting edge. Governance in Virtual Worlds will provide an exploration of these issues by professors, journalists, corporate managers and community activists. Learn what it means to be an active citizen, a creative producer, and a savvy customer, and meet the people shaping policy for the worlds of the future.

Now, I’ve attended a LOT of conferences, conversations, symposia, discussions, and other such things revolving around virtual worlds, but I must commend John Carter McKnight, Adjunct Professor of Law at  Arizona State University for putting together a truly excellent group of panels.  (And I’m not just saying that because I was on two of them!)   Though the conference was plagued with technical issues at the beginning, which happens sometimes, the panels sparked good conversations (and sometimes heated debate)  and it was the first time in a while I heard some new ideas that made me stop in my tracks and think, “Oh, yeah.  Why aren’t we talking about that?”

John Lester (formerly Pathfinder Linden) Gives Keynote Opening Address

For long time SL peeps, one of the highlights of the conference was John Lester‘s keynote opening address.  Formerly known as Pathfinder Linden, who did much to promote the education and health care communities in world, John appeared as his original avatar from the SL beta (the first one!) days, Count Zeeman.  John’s keynote was unfortunately one of the ones marred by the technical challenges, but he talked about the biological responses that humans have to our virtual experiences.  He gave an example of a teacher who brings her students in world and right off the bat has them jump off a mountain.  The students feel fear, vertigo, and all these physical reactions, they don’t know if they’re (their avatar) is going to die, they don’t know what to expect.  The physical reactions we experience in virtual spaces are due to our brains having evolved to think in, navigate in, and respond to 3D data, we have entirely natural responses to 3D cues, it activates our lymbic system just as if we were standing on a physical mountain.  Ok maybe to a lesser degree, still.  :)

Of course, we’re missing key components of physicality in virtual worlds, particularly the non-verbal cues of body language, posture, etc.  John reminded us Snow Crash fans that in Stephenson’s novel, the thing that made the metaverse take off was when it incorporated the natural body language of those who were jacked in, so we’re not yet at a point where I yawn in real life and my avatar yawns as well, but that’s where we’re headed.

I’m not sure if this was just my take or John’s, but there was some conversation that augmented reality is likely to top into the mainstream before virtual worlds, since handheld devices are already ubiquitous and the super-smart-phone genre like Droids and iPhones are becoming more commonplace and affordable.  John mentioned the augmented reality windshield GM prototyped that I tweeted about the other day (woe the day our windshields get hacked!) and we talked about a future where our HUDs were not just on the screen but in our contact lenses.  Good stuff!

In terms of governance of virtual spaces, the issue is that our current system of laws and courts are processes that move so exquisitely slowly, and yet the pace of technological change is accelerating at an ever faster pace.  How are we to govern spaces that our current systems are not even remotely equipped to understand, let alone arbitrate?  And that, of course, was the key question of the conference.  It was great to see John and despite the audio glitches, it was great to see him in world again.

Keynote Panel:  The Politics of Virtual Engagement

Next up was the keynote panel, which also had a rocky start on the technical end (again, not the fault of the conference organizers!) and I didn’t get to show my slides so I’ll embed them here:

I’d hoped to talk about how we can look at the small scale governance issues already cropping up at the institutional level, like in higher education, and then extrapolate how those issues will affect the larger ecosystem of institutions participating in virtual world spaces, but the tech issues got our timing and things off to a rocky start, so I’m not sure how much came through.   In any case, the “Politics of Virtual Engagement” at my university are just one example of many, but I think there are lessons to be learned.  For example, virtual world evangelists and people like me trying to introduce the concept of virtual worlds to academia have to have a deep knowledge of our institutional culture.  The needs of our student population are different than the needs of faculty, which are again different from the needs of administrators and staff.   The trick is trying to weave those needs together into virtual spaces and experiences that tap into what can only be done in virtual worlds or that virtual worlds do better than other platforms. People have to see how this technology meets their needs before it can scale up.  This is as much true for every other domain – business, non-profits, online communities – as it is for higher education.

And the questions and issues raised by the students, faculty, and staff at the University of Cincinnati are likely to be echoed across the spectrum of institutions who move into virtual worlds.    This technology forces us to renegotiate long standing and entrenched boundaries that DO exist in the physical world, but are highly permeable in the virtual world.   What can we learn from early adopters who are already negotiating these shifting boundaries to make it easier for the early majority?

I also think virtual worlds expose the limits of our creativity and imagination in ways that are.. somehow less obvious in the physical world.  Give a teacher the freedom to work in any kind of learning environment they can imagine rather than a traditional classroom, and you’re bound to get some blank stares.   And who can blame them!  They aren’t accustomed to having that kind of freedom and flexibility, and conceptualizing the actual SPACE in which learning takes place is not in their knowledge domain because in the physical world, someone else designs the classrooms.  And it isn’t just teachers, students, staff – it’s also me!  The plasticity of virtual worlds gives us tremendous freedom to create settings and experiences that can’t be replicated in the real world, but our imaginations are not yet caught up to the possibilities this technology makes possible.

I feel that way even after participating in virtual environments for over 15 years at this point.  Every day something new shakes my world and hints at possibilities I hadn’t even considered.  It’s fascinating stuff.   And I think in the long term, all the other issues – who owns your data, privacy issues, conflicts over copyright and IP – these issues don’t have simple black and white answers, the inter-relationships forming between individuals and individuals, and individuals with institutions, and institutions with institutions, and scaling all the way up to encompass the global digital community and ecosystem, these things are so complex, and emerging and evolving so quickly, I just can’t imagine that our existing institutions will survive in anything resembling their current forms.   I guess we’ll see!

Real Laws in Virtual Space

There were two speakers in the next panel who made a lasting impression on my overwhelmed brain.  Joshua Fairfield, Associate Prof of Law at Washington and Lee School of Law, and Gregory Lastowka, Professor at Rutgers School of Law.   This post is already getting long, so I’ll sum up quickly.  Joshua’s main point was that we are spending an awful lot of brain cycles worrying about how RL law is going to impact virtual worlds, and not enough time thinking about how the rules of virtual worlds would be horrific if implemented in RL. Good point!  From my quickly jotted notes as he was speaking:

Imagine IP licenses embedded in our toaster, our clothing, our cars, as we do have constraints on our use of virtual property. What then?   On privacy, we all know from the Bragg case sued Linden Lab, LL has ALL communications from people in world, all IMs, they were able to pull up IMs from years before.. All of those convos can be sometimes must be made available without a search warrant, no probably cause required. The essential irony – we go to escape and are under constant surveillance. Cell phoen tracks you through GPS whereever you go.  So the question is, are we losing our personhood?  Personhood, once property and privacy are in trouble, personhood will follow. We are a social network in our selves, the social networks we use are coming to OWN that tangle of connections that we are. We will hand over our personhood when all aspects of our behavior, posessions, creations, and communications are owned by .. someone else.

Gregory Lastowska’s talk was also good, again my raw notes:

Virtual Worlds as a separate jurisdiction.. virtual law as separate rules of physical jurisdiction. Play spaces are governed by a separate set of rules, we can look at different human societies, say the rules pertaining to education, religion, or family, they are sort of “special spheres” of human interaction, so there may be some precedent for game worlds, but that isn’t the trend we’re seeing, the courts are treating them just like web sites, so not seen as separate sites of jurisdiction which may not always be the right way. David Post, Jefferson’s Moose, hypothesize different laws for cyberspace. If we were to look at the internet and copyright law, we never would have developed our copyright law as we did because much of it doesn’t WORK as applied to the internet, the net is constant copying, every microsecond there are violations, and when it comes to financial importance, lawsuits, Napster etc. you see the general trend is to limit the growth of the technology in order to serve the copyright law, and that seems ,.. not good.

SO – if this were a separate space, what kind of law would we have?

Second the point on augmented reality, separate from VW issues? We will see some issues from VW will also be issues with augmented reality, primarily the difference between the customer/client and the owner/server operators, as we move towards cloud computing, balance between tech and law, Lessig’s Code..

Got interrupted, work phone call.  Then a meeting and I missed some of the next panels.  Bummer.  :(

Virtual Self Governance

The last panel was about how communities existing in virtual worlds govern themselves, and I was really excited to talk about my own virtual community, Chilbo, in this setting.   Here are my slides from that presentation:


Now strangely, it seemed that one of the other panelists was upset that I had slides, that I talked specifically about how the Chilbo Community formed and was governed, and especially that my last slide invited people to visit and explore our town.  Frankly, I thought that’s what everyone on the panel was going to do, per the instructions I received from the conference organizers, so I’m not sure exactly where the miscommunication occurred.   If I wasn’t supposed to talk specifically about Chilbo, then I’m not sure what the point of the panel was!  Further, the other panelist also seemed to disbelieve my statements about our experience.  I didn’t expect any of the content I presented to be .. inflammatory or controversial, rather I thought the point of the discussion was to talk about some of the specifics of how different in world communities form, govern themselves, and use the tools and platforms to self-organize.

Perhaps I misread the tone of the other panelist, but I felt distinctly defensive after a bit.  As hard as it may be to believe, yes, we do actually mostly govern by consensus and no, acrimony, arguments, and strife are not very common – in fact, it’s quite rare.  That isn’t to say there are never any disagreements, just that differences of opinion or conflicting interests seem to be resolved with little fanfare and few fireworks.  I confess, I know very little about the inner-workings of CDS.  I’ve very pointedly made an effort to let the structure and processes of governing Chilbo evolve out of our specific culture, community, and needs, rather than trying to emulate or model it after something else – because in some sense, though human communities are obviously not new, the thing that IS new is the who’s, why’s, and how’s of how we have all come to be together in this particular virtual world, in this particular region, at this particular time.   Though as Rose Springvale said, we don’t want to reinvent the wheel (a good point!), I think we also have to give ourselves the freedom to imagine new ways of self-governing to break out of systems of governance that were developed in a pre-digital age.

In any case, I’m not suggesting that the Chilbo model is perfect for everyone and maybe wouldn’t work for any community but our own, and it isn’t even as if I understand exactly how or why it seems to be as successful as it is at constraining the discord that often appears in online communities, but for whatever reason, it seems to be working for us on a lot of levels, and so my goal was to share about our experience.  That really shouldn’t have offended anyone’s sensibilities, I don’t think.

Overall, I felt it was a great conference and I was sorry to have missed a couple of the panels, but I hope everyone else enjoyed it as much as I did and many thanks to all the folks who organized, attended, and participated.


8
Nov 09

Educause 09, Copyright/IP in Virtual Worlds, Dusan’s War

This week seemed impossibly full of interesting, with not enough time to process.  Wait, who am I kidding, I never feel there’s enough time to process, but this week more so than usual.  So a quick roundup to remind myself to keep thinking about these things:

EDUCAUSE 2009

I made a vow last year to reduce my conference travel.  It seemed prudent to cut back on expenses in this tough budget climate, but more than that, all the conferences began to run together in my mind, all the sessions sounding the same, the airports and hotel rooms one big blur.  From time to time I’ve felt sad to miss seeing good netfriends, at SLCC09 especially, but it also felt good to take a step back and not be so darned harried.  Until this past week, when so many people I admire gathered at EDUCAUSE 2009, and for the first time I felt a tinge of real regret.  Because it sounds like maybe this year’s EDUCAUSE breathed a bit of fresh air into the room.

Fortunately, I was able to follow at least some of what was happening through the ever fascinating tweets of EDUCAUSE attendees, and the conference organizers (bless them) streamed many sessions on the web, so those of us who couldn’t attend don’t get too terribly left behind.  I haven’t watched all the sessions, but two in particular that I want to keep thinking about:

Point/Counterpoint:  Disrespectful and Time-Wasting, or Engaged and Transformative
The Mile High Twitter Debate (Gardner Campbell and Bruce Maas)

I first met Gardner Campbell (@gardnercambell) through an NMC Summer Conference several years ago (another conference I was sad to miss this year) and I’ve been a faithful reader of his blog Gardner Writes ever since.  His passion for teaching, and for exploring the use of technology in teaching in meaningful ways, has been illuminating.  He’s the kind of faculty member I want to learn from and collaborate with, and he’s always been unbelievably approachable for such a rock star.  ;)    So when I heard he was taking the pro-Twitter position in a Point/Counterpoint session, it seemed like a must-see and I wasn’t disappointed.

From now on, when administrators and faculty ask me what the point of Twitter is, I’m not even going to discuss it, I’ll just send them a link to this video.  If they aren’t convinced after that, there’s no hope.

Thanks to Gardner and Bruce Mass for a great debate and a terrific resource we can share with others.

It’s About Time:  Getting Our Values Around Copyright Right
(Lawrence Lessig)

The other “must-watch” video from the conference is really a must-watch for more than just educators.  Netizens everywhere need to be thinking about this issue, especially in light of the ACTA treaty negotiations that were leaked this week (see the Electronic Freedom Foundation’s take, ReadWriteWeb, Wired, and more – universal sentiment is “BAD – VERY BAD”).  I’m beyond outraged about ACTA and hope to make a separate post on that topic soon.

In any case, Lessig delivered a powerful talk about copyright that I hope you’ll take the time to review.  You won’t be sorry you did.

On Copyright, Intellectual Property Rights, & the Rule of Law in Virtual Worlds

These issues, of copyright and intellectual property, are not abstract for many Second Life users.  Indeed, I often imagine that these Second Life content creators (the ones who make the virtual clothes, hair, buildings, cars, etc. that you can buy in Second Life or on the web) are likely some of the very people who downloaded pirated music, software, or movies without a second thought in earlier times, but now the tables are turned after experiencing what it is like to create something from your own imagination, market it, sell it, and have it stolen out from under them.  (Reminder to self, experience is truly the best teacher. )

I refer to the great angst and gnashing of teeth over content theft in virtual worlds.  Linden Lab responded to the lawsuit filed by SexGen bed maker this week, a group of content creators staged a 48 hour period of creating nothing to protest content theft, Ben Duranske urged everyone to register their copyright with the US government, and the very controversial Emerald Viewer team filed a DMCA notice to Google about the much vilified Neilife viewer.

Oh, and by the way, Michael Risch at the West Virginia University College of Law makes a compelling case that the rule of law has been an abysmal failure in virtual worlds.  From the abstract:

The article finds – unsurprisingly – that virtual worlds now lack many of the elements of the rule of law. Which aspects fail is more surprising, however. Provider agreements and computer software, the sources of regulation that are most often criticized as “anti-user,” provide the best theoretical hope for achieving the rule of law, even if they currently fail in practice. On the contrary, widely proposed “reforms,” such as community norms, self-regulation, and importation of real-world law face both theoretical and practical barriers to implementation of the rule of law in virtual worlds.

What are we to make of all this copyright/IP mess?  I dunno.  I don’t have any easy answers either.

But I have long argued that one of the greatest benefits of being involved in virtual worlds like Second Life is that you get to see some of the great issues of our time being played out in another context, a different context than the “real world” – a smaller context – and that this gives us a new perspective with which to view what’s happening in the “real world”.   It’s so difficult for me to articulate this thought, I wish I could do a better job of it, but it’s the primary reason I feel like educators – no – academics and intellectuals of all stripes – should be involved in what’s happening in virtual worlds.  This copyright issue is just one of many examples, it’s fascinating to see how it plays out in the context of a conversation at EDUCAUSE versus the context and conversations of Second Life.

On one hand, we hear Lessig imploring educators and edtech IT folks to find ways to honor the rights of content creators in ways that do not turn our kids into terrorists.  He says, and I agree, that the creativity unleashed by mashups in the digital age cannot be stopped.  We hear Lessig warning us that by forcing people to live a a life outside the law, we undermine the very rule of law that democracy requires.  He urges us to help find a third way, a middle road between copyright extremists on both ends of the spectrum.

In another context, in the microcosm of virtual worlds and Second Life, we hear that the rule of law has yet to even emerge, all while we watch from the sidelines as real life courts are asked to adjudicate a potentially precedent-setting case about virtual content theft.   We hear some virtual world content creators arguing they must have the right to back up their work, to port their work, the products and artifacts of their creativity, into whatever medium they desire, whatever grid they happen to be on.   Other content creators are arguing that so long as the tools to make this backup/portability possible can also be used to steal THEIR content and creativity, these tools should NOT be available.  Even though they already are.  And, I think they are here to stay, no matter how much Linden Lab tries to enforce some kind of 3rd party registration for viewers.

Much to think about.  And I wonder,  what would the content creators who staged the 48 hour “create nothing” protest say to Lessig’s point?

I’ve run out of time to finish this post, and didn’t even get to the other big stories of the week.  I’ll add some links to remind myself, because they all play into this conversation even if I can’t synthesize it all at the moment:

Linden Lab offers standalone “behind the firewall” servers at $50k a year price – are they crazy?

Dusan talks about the Lab being at war with itself, and humanity at war with ourselves, and with technology – what?  I want to respond to this, I want to argue some of us ARE stopping to think about it – obsessively thinking about it even -  but it’s just all happening so damned fast (see this post, I can’t even get a few hours to properly synthesize):

But there’s a Masonic feeling to the whole thing: we’re not just individual actors contributing to the common good, we’re individual actors contributing to the evolution of digital spaces that have no governing body, and we’re hoping that in so doing our collective contributions will lead to a common good, without always stopping to have much of a conversation about it, although we start to get worried if it happens all over again: if Google actually turns out to BE the next Microsoft, although it’s typically only the big, easy-to-spot targets that we worry about – the rest of it is too granular, too innocuous, the metadata is invisible to us, it’s all held in those windowless rooms.

Healthcare reform passes the House after bitter partisan vote – will it actually improve anything?  Is this REALLY what democracy has come to in the digital age?  Am I the only one disgusted with the sausage making mess?

A fellow from the team writing recommendations for the National Education Technology Plan comes to Second Life for feedback – did he get anything useful from the process?  I greatly appreciated the effort of the ISTE organizers and all the speakers, and that he made the effort to reach out to cutting edge educators, but I found the process chaotic, frustrating, and unsure what the take-away was.

I’ll have to stop here.  Too much to process this week.


22
Jul 08

SL Events: BlogHer, ISTE, & Virtual Policy 2008

So many things happening right now, I haven’t had time to even blog about them all! Two events happening today and one archived event below.. hope to see you in-world!

ISTE Speaker Series Event
Tuesday, July 22, 2008 – 6PM SLT/9PM EST

ISTE Auditorium

ISTE Speaker Series Event: Metanomics: bridging the virtual worlds of business and K-20 education
Location: ISTE’s new four-sim auditorium: http://slurl.com/secondlife/ISTE%20Island%203/17/237/25

Robert Bloomfield (SL: Beyers Sellers) is the host of Metanomics, a weekly broadcast (Mondays at Noon SLT/PDT) focusing on current trends and developments impacting vitrual worlds. Their archived events listing powerfully illustrates the depth and breadth of their weekly productions. ISTE is proud to be partnering with Metanomics to bring our audiences together in the hopes of facilitating dialogue, networking, information sharing, and join innovation in Second Life. Beyers will be joined by our very own Chris Collins (SL: Fleep Tuque, a correspondent for Metanomics) in a lively, open discussion surrounding the question, “How can Metanomics, and the Metanomics archives, inform K-20 educators, librarians and instructional technologists who would like to use information about business and policy in virtual worlds?” This will be a voice presentation, please be sure you have a working voice setup prior to the event!

Virtual Policy 2008: A conference on innovation and governance in virtual worlds
London, England – July 22 & 23, 2008

Virtual Policy 2008 in Second Life

SL Location – Serious Games Institute hosting on SGI Nexus island: http://slurl.com/secondlife/SGI%20Nexus/91/100/24
Schedule: click here

Virtual Policy 08 is set to be a land mark event focusing on global virtual worlds sited in a European legal and regulatory context. The key policy themes for this year’s event are:

• Intellectual property rights
• Financial transaction
• Child online & education
• Governance frameworks & Innovation

The event is targeted at industry representatives, legal scholars, policy makers and regulators from around Europe and the rest of the world and is a unique opportunity to interact directly with key stakeholders.

Virtual Policy is organised by the Virtual Policy Network (tVPN: www.virtualpolicy.net ) in conjunction with The Department of Business, Enterprise & Regulatory Reform with New York Law School providing program support.

BlogHer 2008

BlogHer08 - Education & Training in Virtual Worlds Panel

This past Saturday, I participated in a BlogHer panel in world. The conference took place in San Francisco and in Second Life and our panel covered Second Life as an Educational & Training tool. Scan the liveblog notes for the highlights on the panel.

Zemanta Pixie

30
Jun 08

5 Minute University

Thanks to Harold Jarche for the link.


20
May 08

Favorite Quote of the Day: Water Buckets

Though I don’t agree with everything on the site, I came across this quote on Salon and it just fits:

Some days it feels like I’m watching a house on fire. And one idiot wants to put it out with a machine gun. The other one wants to use grenades. And I’m standing there with a bucket of water and they look at me like I’m crazy.

This was posted in the context of a series of quotes about the insanity of the “War on Drugs” in the US, but it applies to any number of current issues. I’m reminded of it again after watching some post-election coverage following the Kentucky and Oregon primaries with some talking heads on MSNBC discussing the electoral math, the pledged and super delegate counts, and the big question about whether or not Michigan and Florida’s delegates will count and by which proportion for which candidate, and which proportion of pledges versus super delegates.

By the time the segment was over, I understood less than I did when I started watching, and I was left wondering if this was any way to pick a leader in a time when the world seems like an awfully complex and worrisome place, and at a time when I know in my bones that we’re facing global challenges beyond anything we’ve ever faced before.

At this point, I’m not sure if the Democratic party is holding water buckets or grenades, but it sure seems to me like Barack Obama is leading the bucket brigade. I hope this contest between the Democratic candidates is over soon so we can get on with the business of putting out the fires.


5
May 08

Ohio Edu: Gov. Strickland’s Education Reform Plans

Courtesy of the Ohio Fair Schools Campaign comes a summary of recent news articles with information about Gov. Strickland’s plans for reforming education in the State of Ohio.

There has been a flurry of news reports about Gov. Ted Strickland’s education reform plan. According to an article in the Columbus Dispatch, the governor said he would spend much of the last half of the year working on his school reform plan. He plans to host regional summit meetings across the state to build support for his plan that will go to legislators in early 2009. Strickland also remains committed to his proposal to appoint a director of education to oversee primary and secondary schools.

To read related articles, visit:
4/28 Akron Beacon Journal
Failure is not an option: Ted Strickland sounds serious about repairing school-funding

4/21 Akron Beacon Journal
Digging Ohio out of an education rut

4/21 Dayton Daily News
Our view: State school board has duty to bow to governor

4/19 Plain Dealer
Plan for new director of education inches forward

4/18 Plain Dealer
Ohio Gov. Ted Strickland vows education reform

4/18 Columbus Dispatch
Strickland plans push for school-funding change

If you’re involved in education in Ohio, this may be an indication of what’s coming down the pike, and if you’re in another state, I’d love to hear what your state administration is doing to address budget shortfalls and challenges with the current systems in place.

Update: Oops some of those links were ugly, reformatted to make it readable!


13
Apr 08

Virtual Worlds 2008 – A Very Mixed Bag

As promised, I finally got my photos from Virtual Worlds 2008 uploaded to Flickr, better late than never, right?

As I went through the images, I tried to remember exactly what about the event left me so.. cold. It wasn’t really the people, I was thrilled to see many friends again, Aldon Huffhines from the Orient Lodge, Dave Elchoness from the Association of Virtual Worlds, Grace McDunnough of Phasing Grace, Kenny Hubble from Loyalist College, and Prokofy Neva of Second Thoughts were welcome sights indeed. No amount of virtual interaction ever replaces real hugs and shared drinks and these are people who inspire me, whose blogs I read and events I attend because I have enormous respect for their intelligence and insights. I’m quite annoyed with myself that I forgot my camera and got no pictures of these friends except for Ken the next day.

Virtual Worlds 2008 - Ken Hudson on the left
Ken Hudson (SL: Kenny Hubble) on the left.

It was also good to see some folks from Linden Lab in the flesh again, Pathfinder with his ferocious energy and unflagging support of education in Second Life, Betsy who I’d met recently in world, and Ian who does a very wonderful elevator pitch of the Second Life grid branding strategy.

Virtual Worlds 2008 - Second Life Grid Booth

I even spied Philip having a sit down chat with someone in the front of the room (before the Open Source panel, which I’ll talk about later) and he looked more tired than the last time I saw him, but well all the same. It’s a good reminder that the folks at the Lab aren’t all knowing gods, despite what residents would like them to be, but flesh and blood people who get tired and overworked like the rest of us.

Virtual Worlds 2008 - Philip having a chat

Good too to see the folks from Metaversatility, a name that seemed more apt than ever given the number of platforms, worlds, and offerings on display at the expo.

Virtual Worlds 2008 - Metaversatility Booth

And great to talk with the folks at VastPark, who actually remembered me from the beta test of a few weeks prior, and who were quite enthusiastic about their plans for open beta and new parks for us to explore. I met some of them later at the SLCN.tv party in the New Yorker hotel and that was quite a bit of fun.

Virtual Worlds 2008 - VastPark Booth

So why then did I eventually leave Virtual Worlds 2008 with a colder heart than I had when arrived? I can’t quite put my finger on it. A couple of years ago I would have been thrilled to think of a room full of booths offering a variety of platforms, services, and tools for virtual worlds users. Back then, I was one of those evangelizing educators that Gwynneth Llewelyn mentions in her latest post, excited by the possibilities, fighting to get Second Life recognized as a legitimate place for educators to explore, research, and teach in, and I’ve since brought literally thousands of educators, students, and friends into the world and continue to do so. But for the first time since my wild ride with Second Life began, I feel.. hesitant. I’m still giving the talks and workshops and bootcamps, I’m still the driving force behind the SL project at my university, and working to increase collaboration in SL among educators in the state of Ohio, but after returning from NYC, I have a heavy sense of foreboding.

The first chill came when I was talking with Grace about the fact that Interoperability was no where to be seen on the agenda. As I explore each new world and work to recreate yet another Fleep (if the name isn’t taken, the internet suddenly seems to have more Fleeps than when I was born), I’m reminded of how _tedious_ it is that I cannot take my avatar from place to place, that I have to re-brand and re-create in each location, re-buy clothes to project the right image (in case I want to demo it at work, these teen worlds seem full of inappropriate for work clothes too), re-build my home, apartment, space.. I do not have the time for all of this duplication of effort. Interoperability is KEY to the success of the metaverse, everyone agrees.

But wait! Sibley from Electric Sheep was there at Virtual Worlds 2008 to tell us that the Metaverse is.. well not dead exactly, but it ain’t going to be here any time soon. More depressing chill. If you’re a fellow VW traveler, philosopher, and junkie like I am, then be sure to check out his slides from the presentation and subscribe to his blog, he promised at the conference that there would be more to come there soon as he continues to think out loud about the future of virtual worlds.

Virtual Worlds 2008 - Sibley from Electric Sheep Company

The long and short of his talk, though, was that the steps needed to make the metaverse a reality is extremely messy stuff. The technical hurdles alone are complex and complicated, but the _social_ changes are perhaps even more challenging. The Electric Sheep Company is without a doubt a leader on the cutting bleeding edge, and much of what he said had the ring of truth to it. The bring you back to earth, stop being such an idealistic Pollyana, cold hard reality ring of truth. Thanks, Sibley, for ripping the rose colored glasses from my face. ;)

But truly, all I had to do was look around the room to see the truth of what he was saying. Here I was in Manhattan, attending an event that darn near broke my travel budget bank, surrounded by suits and hawk nosed business types talking about the “compulsion cycle” by which a developer can keep a users eyes glued to the screen, becoming ever more brand loyal, and always buying more stuff – virtual or otherwise.

Virtual Worlds 2008 - Sign board

Grace called Interoperability the belle of the last Virtual Worlds ball, but this year’s belle sounded an awful lot like “exploiting kids” to me. Nickelodeon, MTV, and Mattel talked about how to get past moms as gatekeepers (a fellow from Whyville spoke up and said in his experience, there ARE no gatekeepers, parents using PCs as baby sitters aren’t even aware of what their kids are doing in Whyville unless the KID brings the parents into contact with it – remember when you liked your parents and wanted them to come play with you?), talked about how to capitalize on the fact that parents think ANYTHING interactive must be more educational than sitting in front of the boob-tube (an assumption that I think needs some serious examining), and how best to advertise all of their many many “properties” – virtual and real, television and toys, games and brands to these young consumers, how to get the parents’ credit cards linked, how to monetize and exploit this dream (delusion?) I’ve been working so hard to build.

The lawyers were there too, to advise developers, not users. Benjamin Duranske of the Virtually Blind blog about legal issues in virtual worlds was there, looking young, smart, chic, and passionate. While I thought his presentation was actually pretty balanced in terms of developers vs users rights, his theme like the other virtual law sessions I attended boiled down to developers protecting themselves. Questions like, do developers have a responsibility to try to prevent fraud? Should users have rights to their creations in these worlds? Should players who cheat in game worlds be prosecuted? Should companies settle disputes between users or residents? Overall the answer appeared to be that the more a developer interferes in the virtual world, the greater their liability, therefore best to act like a phone company or ISP to better protect oneself from litigation. Very little talk of self governance mechanisms, very little talk of protecting users rights, very little talk of the implications these decisions have on community, on creativity and innovation, on the future of the metaverse.

Education was entirely absent from the Virtual Worlds 2008 roster. I ran into some fellow academic types like Kenny Hubble, but we had no place on the agenda. In one of the kids worlds panels, I heard one woman talk about the educational content of some of these games, but I think that was it other than the Second Life folks talking about the success of education in their world. No where in the kids worlds sessions did I hear about how to incorporate education into all those hours they hope to replace the Saturday morning cartoon with, I didn’t meet any educators working with these developers, I didn’t see any evidence that any of the companies there plan to incorporate any social good beyond being better consumers into their products – sorry, “experiences”. Where on earth were the colleges and universities, the professors and researchers, at Virtual Worlds 2008? Where were the philosophers and those interested in issues of self governance and user rights and non-profit uses and activists and all the people working to extend the positive social benefits of virtual worlds to the real world? Other than the folks I mentioned at the outset, I didn’t see them.

Truly, it was so chilling.

All was not lost, though, the very last session I attended end up being in many ways the highlight of the conference for me. The Open Source Virtual Worlds panel had representatives from Qwaq, Sun’s Project Wonderland, and three fellows working on Open Sim projects.

Virtual Worlds 2008 - Open Souce Panel

Qwaq and Sun are both focusing on a business and educational market, and I was glad to hear _someone_ talking about the kinds of things I came to hear, like technical implementations that might help enhance collaboration in virtual worlds. The Sun demo was particularly interesting, it seems they’ve done quite a bit of work on how to effectively integrate audio and voice (SL Voice users know how dicey it is), and we saw how a meeting taking place in the virtual world could “call out” to someone on a cell phone and bring them into the conversation. The phone user was represented by an orb that could be “picked up” and carried by another person in world – effectively transferring the call from the group conference to a private conversation – and then “dropped off” on another user in world, again transferring the call to another person. This visual representation (quasi-avatar?) of a phone-based participant in a virtual world conference/meeting opens up interesting possibilities, and it made me quite anxious to check out the Wonderland project.

But more importantly than the demos, it was the conversation that erupted in the middle of the Open Source panel that saved the Virtual Worlds 2008 expo experience for me. Jani Pirkola from realXtend began talking about the work they are doing to make avatar movement more natural, animations that actually detect the doorknob, etc. when from behind me Philip Rosedale of Linden Lab piped up and praised Jani for the work they are doing, since avatar animation is an especially tricky technical problem.

Philip’s mere presence and the substance of what he said seemed to have an electric effect upon the room, suddenly everyone was perked up and at attention. The panel format suddenly turned into a dialogue as audience members jumped in with thoughts and challenges. Zha Ewry of the Architectural Working Group joined a sometimes heated and _competitive_ conversation with Philip and Adam Frisby of OpenSim and Deep Grid about the future of the open source projects, how they will effect virtual economies, and protecting virtual assets.

Funny enough, I actually have a short video of some of this. Somehow the camera got switched to movie mode instead of picture mode, so I inadvertently captured about 50 seconds of the Virtual Worlds 2008 – Open Source Virtual Worlds panel as I fumbled about trying to figure out why the darn flash wasn’t going off. The first segment is part of the demo of Sun’s Project Wonderland, unidentified speaker #2, Philip Rosedale of Linden Lab is speaker #3, Zha Ewry of the Architectural Working Group is #4 (I think), and Adam Frisby of Open Sim is speaker #5.

I don’t know if you can tell by those clips how much energy was in that conversation, but it was the only time outside of the private conversations with friends that the trip to New York felt _worth it_ to me. It was exciting to hear evidence of the debates that must be raging between all these developers, enthusiasts, professionals, and geeks about how exactly these virtual worlds will be implemented. One step at a time for each project, but so many projects and worlds being developed simultaneously, that it’s hard to wrap your mind around just how much work is taking place behind the scenes already, and we’re just in the first few seconds of this Brave New World.

But even then, in the bit of excitement and hope and positive energy I felt at the end, there was reason to feel the Big Chill that permeated the expo for me. Prokofy has often spoken of the dangers we face in these early days of virtual worlds and metaverse dreams and in the excited voices of these boys and men, I heard the architects of my worlds talking of code that is literally transformed into law WITHIN the worlds regardless of what the law might say OUTSIDE the world – I can not give someone a no copy, no transfer object in Second Life under any circumstance because the law of the code prevents me from doing so – and I wondered who was talking with them about the _social and cultural_ implications of their decisions. Even I, one who has just spent the last two years almost entirely devoted to exploring virtual worlds, could barely follow the conversation and technical jargon to grasp at what the outcome of their debate might mean to me, or to a professor, or a university.

In the end I’m not sure what to make of it all. I was very very glad to see my friends and there were bright spots in those few days, but I came back to overflowing inboxes with seemingly hundreds of requests for information or speaking engagements or workshops about Second Life and I can’t help but see them all in a new, far more cynical light. I think Virtual Worlds 2008 ended my Virtual Worlds Honeymoon, and that makes me sad indeed. I already feel that I’ve been working my tail off but I guess now is the time when we must really roll up our sleeves, figure out how to make these virtual worlds work, technically and socially, smush them into the Metaverse we dreamt of, still lead a balanced Real Life, make it financially worthwhile without selling out our souls to MTV, and continue to work on figuring out how these virtual worlds can make our real one a better place, for ourselves AND our kids, who hopefully will be learning more than just better brand loyalty in the worlds we create.

We have a _lot_ of work to do.


1
Apr 08

Unedited notes from Congressional Subcommittee hearing on Virtual Worlds (updated)

Rep. Ed Markey presides over the virtual hearing in Second Life

Representative Ed Markey presides over the virtual hearing in Second Life. Photo courtesy Rik Riel.

Update: Alan Levine at the New Media Consortium’s site just posted an audio link of the hearing. Thanks Alan!

TUESDAY, APRIL 1, 2008

Online Virtual Worlds: Applications and Avatars in a User-Generated Medium
Subcommittee on Telecommunications and the Internet Hearing
9:30 a.m. in room 2123 Rayburn House Office Building

Witness List

Larry Johnson (SL: Larry Pixel) of the New Media Consortium’s statement: Mr. Pixel Goes to Washington

Rik Riel watches the virtual hearing in Second Life

Rik Riel watches Philip Rosedale testifying before Congress at the virtual reproduction of the hearing in Second Life. Photo courtesy Rik Riel.

Unedited notes (also un-spellchecked!):

Stearns, FL

- Will be highly regulated, highly competitive worlds
- Some believe will be the future of the internet
- Will be used in innovative ways, can be used as a storefront for real or virtual goods
- SL must protect its users without over regulation

Harman, CA

- Can be used for language training,
- Downside, mention crime and terrorism, press reports say that terrorists are using for online communities
- Should NOT cause us to advocate censorship, but a clear understanding of the potential of virtual worlds is essential for helping us understanding trends in terrorism

Missed this fellow’s name

- Have two teenage sons, they play in a virtual reality game called Runescape
- Word comes from Hindu word for gods, don’t think we’re gods

Eshoo, CA

- Can’t help but think of the phrase “Get a Life” and now we have a Second Life
- The possibilities seem to be endless, transformative nature of the tech allows individuals to connect in new ways, universities creating new ways for students to collaborate and create new environments, businesses using to
- Memorial created for Virginia Tech, created a place for anyone to leave a candle
- Taps into human beings need to connect, there are fun and serious applications

Engel

- Universities and business
- How is the industry ensuring children are protected online? In 2006 held 9 days of hearings on online child safety, nearly 1 in 5 children reported a sexual solicitation on the internet, the anonymity provided by the net and the lightning pace they can change identities to elude law enforcement
- Concerns about addictive nature of these applications

Green (?)

- Philanthropic, universities, etc. Today dozens of elected officials use virtual worlds, in the area of education, University of Houston created entrepreneurial classes to create virtual shops and practice virtual shopkeepers,
- None of these uses are possible without high speed broadband, encourage to continue supporting infrastructure to foster continued innovation

Doyle, PA

- SL isn’t the only virtual world, not the only one with avatars. We have lots of lives
- Autistics.org using online platforms to connect, ability for autism and aspergers

Rosedale, Linden Lab

- Virtual worlds fundamentally altering the way people and organizations are using the internet and changing the nature of communication itself.
- We believe we’re creating a part of the evolution of the internet as a new platform with vast scientific, educational, and commercial potential.
- About 900k used SL in the last month, at any one time 50-60k logged in together
- Servers support 390 square miles of virtual land, 6x the area of DC
- Why does this all matter? Virtual worlds hold great promise for america and our ability to compete globally, as well as how we can work despite geographical distance. Can work together as if you are together. (Voice, IM, chat)
- By making this kind of environment widely accessible, reduce communication cost, increase personal productivity tend to occur exponentially, think it is vital to American interests to lead the charge

Susan Tenby, TechSoup

- Non profits in SL – Second Life helps non-profits engage their communities, revolutionize the way people connect, work, and create.. allows users
- Philanthropic organizations leading the charge
- The Non-Profit commons, mixed reality events, feeding live audio and video into and out of virtual world, connecting the virtual world and

Colum Paris, IBM

- Entered a new era of internet technology, what we call the 3D internet, increase individual and team capacity
- Working with enterprise and government to unlock the business potential of these environments
- Emerging applications can be grouped into commerce, collaboration, training, and product and service management
- Enhanced pre-sale activities such as modeling a kitchen renovation can increase customer satisfaction
- Allow remotely distributed teams to develop and better communicate their needs and reduce speed to market
- The learning effectiveness of simulated environments and shared space

- Widespead adoption hinges on – improving the experience, improving infrastructure, and creating interoperability
- Avoid undue restrictions, allowing private innovation to continue with minimal regulation

Larry Johnson, NMC

[Phone call, missed parts of this]

Question to Rosedale: 70% of the users are outside the US, is there a correlation between the availability of high speed access overseas and its high growth overseas?

Rosedale: Yes, as you suggest the rate of growth of those users within dif marketplaces related to the pervasiveness of broadband and the kind of computers required to run SL, for example in Japan where broadband is universal in urban areas, broadband and 3D computing and social virtual worlds to be used.

What sorts of transactions raise red flags?

A: When users wish to convert SL currency to local currency, anything over $10, patterns of use that are relatively easy with appropriate software and systems, what looks like routine transactions. relatively easy to spot larger transactions, fraud rate on the billing systems a fraction of a percentage.02% thinkw e can act as a model of the type of fraud systems to keep virtual world transactions legitimate

Fraud protection for consumers?

[Had another phone call, missed the rest, sorry! Hope the archive will be available somewhere, will post when I find it.]