A few weeks ago, I took the plunge to change to Google’s 2-Factor authentication for increased security and after reading a horrifying article in The Atlantic about a user’s Gmail getting hacked and all of their email deleted, I’m glad that I did. From the article in The Atlantic:
At Google I asked Byrant Gehring, of Gmail’s consumer-operations team, how often attacks occur. “Probably in the low thousands,” he said. “Per month?,” I asked. “No, per day,” followed by the reassurance that most were short-lived “hijackings,” used to send spam and phishing messages, and caused little or no damage, unlike our full-out attack. My wife and I, having heard from half a dozen friends who’d recently had similar problems, had innocently imagined that we all were part of some general upsurge in Gmail attacks. In our grandiosity, we thought it was perhaps even aimed at journalists. But according to the experts, while there are more e‑mail attacks worldwide than a year ago, it was mere coincidence that people we knew had been hit around the same time. On average, half a dozen accounts are taken over every two or three minutes, round the clock, including now.
I often say that Google owns my online soul because it’s true. I switched to using Gmail years ago and since that time I’ve eventually adopted a huge number of Google services to manage my online life – Google Docs, Google Checkout, Google has my calendar, Google Analytics for checking my website traffic.. My Google account contains tons of crucial data. And while I’ve gotten much better about performing automatic backups of my local data, I’ve not been nearly as good about keeping track of my data in the cloud, and despite knowing better, I’ve been somewhat lazy about my passwords, too.
I haven’t had any catastrophic hacks or data loss events recently, but in general, 2011 has been a year of re-thinking my use of the cloud and third party services, and as part of that I’m also trying to improve my overall “data hygeine” by making backups of cloud based services and improving my password security around the web. It’s a tedious job and I can’t say it’s been easy. Some friends have suggested password manager sites like KeePass but I’m still wary and haven’t made that jump yet. Instead I’ve just tried to do some simple but smarter things like not re-using the same password everywhere and making the passwords I do use longer and more complex – with special characters and not just numbers, spaces if a site allows it.
All of these things are helping me feel a little less vulnerable over-all, and I definitely feel that the switch to Google 2-Factor authentication was a good move even if it’s been slightly inconvenient a time or two. When I think about how much data is tied to my Google account and how reliant I am on that access to do my day-to-day work, a little inconvenience is a small price to pay for the additional security.
If you don’t know what 2-Factor authentication is, check out Google’s explanation and overview, but basically, I can’t log into my Google account from a new computer unless I can enter the verification code they send to my cell phone. I have some backup phone numbers available in case I’m somewhere without cell phone service, and a list of backup codes written old skool style on paper in case I don’t even have that. But generally speaking, this means some random dude from Nigeria cannot log into my account unless he’s also got my cell phone.
If you use Gmail or other Google services, you should switch to the 2-Step Authentication asap.
WHAT ABOUT THE rest of us, who are not security professionals? I asked that of every person I interviewed. Many of their recommendations boiled down to the hope that people would think more about their life online. “We’d like people to view their information life the way they view other parts of their life,” Andrew Kovacs of Google said. “It’s a good practice to review your financial situation every so often, and it’s a good practice to review your passwords and online-account information too.” Another official compared “cloud hygiene” to personal hygiene: you feel bad if you don’t brush your teeth or take a shower, and you should learn to feel bad if you’re taking risks online.
I’ve been feeling bad about the risks I’ve taken online and every step I take to get a little more security helps. Hope you take those steps too because none of us wants to be the woman in that story.
Recently I was invited to join friend and host Malburns Writer on his MetaverseTV talk show called “Cross Worlds”, which focuses on the greater metaverse beyond Second Life. It was so much fun to talk about Opensim and FleepGrid, and where we think the metaverse is going in a broader sense. Here’s the interview and super thanks to Malburns and the MetaverseTV crew for the invitation!
In the past week or so, two of my favorite thinkers about Second Life have written about governance – Gwyneth Llewelyn’s post Humble Governance is typically lengthy but worth reading, and Prokofy Neva responded on How to Improve Governance in Second Life.
This has long been a topic of interest, I was a polisci undergrad after all, and I’ve been trying my own hand at governance with varying degrees of engagement, success, and failure with the Chilbo Community on the mainland. In fact, I presented about Chilbo’s model at the Governance in Virtual Worlds conference back in March 2010, and I’ll never forget the upbraiding I received from a fellow panelist who simply could not believe that governance could exist without constant disagreement and strife, or that any system that didn’t include a parliament or direct democracy could be feasible or representative. I begged to differ then and now.
I’ve never claimed that the Chilbo model of participatory consensus was scalable or feasible for all communities in Second Life – I think our system developed to suit our specific community, our specific geography on mainland rather than private sims, and to suit the personalities of our specific members – but I certainly think it has been a viable model that others might learn from as one example of a long lasting, self-governing community. We’re coming up on our 5th anniversary, which in Second Life terms is a pretty long time! But I remain a big believer in the old adage “those who show up make the decisions, those who are willing and actually do the work get to decide how its done” and so long as that is tempered by a fair, open, and transparent input process where those who don’t have the time to show up or do the work get to put their two cents in, we’ve found in Chilbo that it mostly works pretty well.
And even though in the past year or so I’ve been much less active myself, and some of the more administratively heavy processes we had in place have been eliminated or downsized to accommodate people’s changing schedules and time availability, the fact that we continue to iterate, flex, and experiment without carving immutable laws into virtual stone is one of the very reasons I think Chilbo has lasted as long as it has. From my perspective, the biggest issue with our “real life” political institutions right now is their inability to cope with the rapid pace of change in today’s crazily quickly changing world. Being flexible and nimble is crucial to ensuring that governance is responsive to actual reality and actual problems rather than continuing to run on auto-pilot addressing problems from previous decades or, at this point, a previous century. I have come to hate the buzzword “agile” because it’s so overused in the IT industry, but governments need to have the capacity for agility when necessary and neither the real world nor most Second Life government systems I’ve seen in practice have demonstrated that capacity.
In any case, there were several points in Prokofy’s post that absolutely resonated with my experience as a Second Life Resident and community organizer. My favorite quote was the following:
Governance in SL will do better when it’s a verb, not a noun.
I couldn’t agree more! Further, Prokofy goes on to say:
What is needed isn’t a parliament, a resident body that the Lindens fete somehow, or self-appointed busy-bodies who want to run *your* land. What’s needed is functionality — the ability to minimize grief in groups and get better traction on mainland complaints revolving around neighbours’ and Governor Linden land.
This is something I’ve been saying for years. Back in August 2008, I wrote an open letter to Jack Linden when they first proposed changes to the Mainland to deal with litter, griefer objects, ad farms, and the all-too-common abandoned first land plots. In that letter, I wrote:
Linden Lab has for years claimed that they eventually wanted to put more governance in the hands of residents since they do not have the staff or the time to resolve all disputes. So do it. Where organized communities exist, empower long-term residents with established records of good payment, good stewardship, and good relations to manage the sims instead of Linden Lab. Enforce our community-generated standards or allow us to enforce them. Whether through appointment or elections or petitions or through some other means, give community managers the ability to remove offensive ads, griefer objects, and banlines. Put your money where your mouth has been for the last 5 years.
I absolutely agree with Prokofy that the biggest issue is the need for group and land management tools to better allow us to govern our OWN communities. I don’t need that argumentative fellow from the Confederation of Democratic Simulators to come and inject his contentious brand of politics into our easy going consensus-based community, what we’ve long needed in Chilbo is better mechanisms to enforce our own community standards – better data, better management tools, better and more flexible group permissions and management – those are the things that would genuinely help our community.
Having said that, I’m not sure I agree with Prokofy that there’s no need for larger governance structures. While I very much like the concept that participation should be tied to some kind of stake in the grid – if not direct land ownership, then some kind of representation on behalf of those who rent or play on group owned land or systems like Chilbo’s – the fact that we are all at the mercy of a privately held company and have done little to effectively organize ourselves in ways that can leverage our power as customers of Linden Lab has been to our detriment. As Gwyn rightly pointed out, the forums become a cacophany and the JIRA was never intended to be a voting mechanism, and so we’ve been left to individually or in small groups try to fight for the changes we hope to see with the platform, the interface, or the policies that Linden Lab adopts.
Gwyn wrote:
I think that there was always a need for mechanisms to represent residents’ opinions in a systematic and inclusive way, and that the “fear of corruption and drama” has been just a convenient excuse to avoid a democratic forum. The consequence of this way of thinking is that it’s far easier to blame the Lindens for making the wrong decisions instead of organising a grid-wide method of aiding their decision process.
I think that’s pretty spot-on. And applicable to more than just Linden Lab and Second Life, in fact, since increasingly more and more of our interactions and civic life is conducted online in virtual spaces that are owned by, “governed” by, and controlled by third party private or publicly owned corporations who are not accountable in a democratic sense to their constituents, er customers, er.. whatever label you call us. For another example, see the Nymwars with Google.
This is a 21st century problem that we must solve, and it will require 21st century solutions and institutions to do it. Many of us have long said that Second Life is merely a precursor of the things to come, that in many ways it portends the future of our physical world and other online spaces, and I find myself agreeing with Gwyn that it is time we tackle these issues and stop passing the buck. If we can find workable solutions for dealing with governance in Second Life, perhaps we’ll find structures and systems that will be useful in dealing with other service providers who forget who they’re serving, too.
The concept of “Life as a Game” is certainly not a new one, when I was a kid, the game of Life was my favorite board game of all time. I still remember the thrill of filling up my little car with boy and girl babies I imagined I’d have at some point in the far off future, or the crushing defeat of bankruptcy, a term I didn’t really understand, but in that context basically meant “Game Over.” Spin the dial – what does the game of Life bring you next?
And it’s not as if I’m not a big fan of video and online games – I cut my teeth on the Atari 2600/5200, hand drew maps in colored pencil to find Princess Zelda, played Ultima on a Commodore 64, still have an account on the Medievia MUD that goes back to 1994, have an 80 level holy spec priest on WoW (they nerfed holy spec, don’t get me started), and most recently celebrated the completion of my horse stable on Farmville.
I grew up on games – the first generation to grow up playing video games – I was a “Girl Gamer” back when we were a pretty rare breed and I’m still playing now that “gaming” in its various forms is so common that the Pew Research Center reports that, “Game playing is ubiquitous among Americans teenagers. Fully 99% of boys and 94% of girls report playing video games.” They also report, “More than half – 53% – of all American adults play video games of some kind.”
We are increasingly (already?) a nation of gamers.
And yet, despite the fact that virtually all young people game, and over half the adults in the US game, there still appears to be a very finite line between “gaming” and .. everything else. We still delineate “real life” (RL) as separate from game spaces – even when the space isn’t actually a game space, as in Second Life. The skepticism and often openly hostile reaction of scorn/pity that Second Life residents get from non-SL peeps is almost remarkable considering that the very people delivering that heaping dish of disdain turn right around and log in to WoW or EVE or Farmville.
Just yesterday, in a debate about a topic wholly unrelated to gaming, someone I was arguing with bolstered his point with the concluding line:
“I think of you as less of a person for using Second Life, and for no other reason.”
Now, to be fair, we were engaged in a sort of theatrical debate where the low blow is not only acceptable but expected, and it was all said in good fun and humor, but.. like with many kinds of humor, it was funny because it had the faint ring of truth. Many people actually DO think less of me as a person for using Second Life, just as a decade ago they thought less of me as a person for playing EverQuest, just as a decade before that they thought I was not only insane but maybe dangerously insane for talking to strangers on the internet through those weird BBSs and MUDs full of D&D playing soon-to-be-axe-murderers.
Ahhhh how times have changed. The internet, she vindicated me. And ahhh how times of changed, now half the adults in the US play WoW or some other game and it’s not so crazy anymore. Alas, I’m still waiting for virtual worlds to vindicate me, but having gone through this combo-pity-scorn routine a few times, I’m not shaken by the current state of attitudes about virtual worlds, augmented reality (why would you want to look at DATA on top of the REAL WORLD on your PHONE, what’s wrong with you?!), or most of the other technologies I use that cause people to look at me askance and with wary eyes. (Twitter???? Whaaa???)
What DOES cause me great concern, however, is that these Ludic Luddites have no clue about what’s coming.
Barry Joseph delivers the SLEDcc 2008 keynote address.
His keynote talk, Living La Vida Ludic: Why Second Life Can’t Tip, is worth watching, and it’s one of those talks that sticks in your mind like a burr, at the time it didn’t quite penetrate (I was one of the conference organizers, so my brain was on 50,000 other things) but it stuck with me, and in the years since, the message he delivered only resonates more strongly with time.
Loosely translated, it’s about living a playful life. It’s about combining the adventurousness, fun, openness, exploration, and all of the other joyful aspects of our game play into our “real life”. The central thesis of his keynote was that virtual worlds and other platforms like Second Life can’t and won’t tip, until the broader culture of “living la vida ludic” tips. One must come before the other, and back in 2008, he made it clear that the title of his talk could be taken in two ways – first, that virtual worlds like Second Life would NEVER tip – or that something was holding Second Life back from tipping into the mainstream. He left the question about which interpretation was right for the audience to decide, but I thought then as I do now that the answer was the latter. There are forces at work holding back virtual worlds, Second Life, AND the ability for us to live a ludic life as openly and as joyously as we wish we could.
Those who don’t understand not only feel scorn and pity, they feel fear.
Yes Virginia, NASA scientists say the earthquake in Chile may actually have knocked the earth's axis. It's not just your perception, the world has actually shifted.
As I said to a good friend of mine the other day, I’m struggling with this.. feeling I have, that all of the meta-narrative that stood at the very foundation of my understanding of the world – how the world works, where it’s going, where I fit into it, what I’m supposed to be doing – the meta-narrative from my childhood seems to not make much sense anymore.
The world seems off kilter. It’s changing so quickly, I don’t know anyone who feels like they can keep up with the pace of change. And so many major systems that underpin our society and culture appear to be, frankly, broken. On the rocks. Our government. Our banking and finance system. Our ecosystems. Our healthcare system. Our system of education. None of these systems and institutions appear to be meeting the needs of our society as we experience it TODAY. They all seem to be failing us.
Why? It’s a no brainer, of course, and not an original thought at all. It’s simple – the systems and institutions built to address the needs of a pre-digital-society don’t work to address the needs of a society that can get, transmit, and transform information as quickly as we can today.
And boy is that causing a lot of fear.
I feel it, don’t you?
Fortunately, the nation’s best teachers have some advice
(well, mostly the nation’s best male teachers, but that topic is for another post)
Chris Lehman at TEDxNYED explaining that changing education necessarily means changing the world. Photo credit WayneKLin.
Perhaps most importantly, the subtext of the conference was that the issues teachers and educators are facing aren’t just confined to the “educational system” – as if it’s some discrete thing disconnected from the society and culture at large – and indeed, as George Siemens said, considering that society dumps every ill and issue at the doorstep of education to solve, it’s amazing the system functions as well as it does. But take out the word “education” from these TEDxNYED Talks, and they are talking about what society at large needs to do to adapt to our changing circumstances. (The videos aren’t up yet, but they’ll be available on YouTube soon.)
At least for the purposes of this post, I think the first important piece of advice came from Michael Wesch. Which is simply this:
When a game changing technology enters a society or culture, you don’t have the option to opt-out. It changes everything.
All those Ludic Luddites, who fear the technology, avoid the technology, feel that the current systems of getting things done would work just fine if only they could better regulate, standardize, and enforce them, are just plain wrong. The world has shifted and there’s no turning back now.
What does this have to do with gaming?
Slide from Dan Meyers' talk at TEDxNYED - quests anyone? Photo credit kjarrett.
Well, I’m getting round to that.
As I watched these presentations and suggestions from teachers about ways to improve (society) education, I couldn’t help but see game elements – and the ludic life – infused throughout their talks.
When Dan Meyer talked about changing math curriculum to stop asking kids to give the answers, but instead help them figure out what the important questions are, itlooked like creating good game quests to me.
When Lessig and Jenkins talked about mashup culture and how destructive it is to limit the creativity unleashed when you put tools in the hands of individuals, it reminded me an awful lot of how content gets created in virtual worlds like Second Life and OpenSim.
George Siemens at TEDxNYED. Image credit WayneKLin.
The solutions we need to address societies biggest problems – (global) warming, population growth, poverty – will be found through serendipity, through chaotic connections, through unexpected connections. Complex networks with mesh-like cross-disciplinary interactions provide the needed cognitive capacity to address these problems.
Sounds like the serendipitous, chaotic, and unexpected connections you form in WoW, or EVE, or any other game world, and “mesh-like cross-disciplinary interactions” is just fancy talk for good class balance. Can’t have too many tanks and not enough healers or the whole thing comes crashing down.
Ok. And one more, also from George:
The big battles of history around democracy, individual rights, fairness, and equality are now being fought in the digital world. Technology is philosophy. Technology is ideology. The choices programmers make in software, or legislators make in copyright, give boundaries to permissible connection.
This is, of course, the perennial battle between the game players and the game gods. Except wait, what? The whole story of the birth of the US is all about us being our own game gods. Hm.
In any case, the point here is, I think the Ludic Life is starting to tip.
We haven’t hit it just quite yet, but the elements of game play that Barry talked about in 2008 are starting to show up in the oddest of places. The World Bank is funding an Alternative/Augmented Reality Game called EVOKE that has thousands of people, from school kids to adults, and from all over the world, playing a “game” that promises to teach us how to address major global issues and respond to global crisis. Oh, and you might win scholarships, grants, or seed funding from the World Bank if you have a good idea. Put that on your resume!
While Facebook and other social networks like Twitter have been the talk of the town, a recent NPR story cited research showing that more people play Farmville than use Twitter. And it isn’t your kid playing, it’s your mom. The average Farmville player is a 43 year old woman, and there are 80 million people playing. 80 MILLION.
So, what’s bad about that? Isn’t this a GOOD thing?
Well, yes and no.
Many thanks to my good friend and neighbor in Chilbo, Roland Legrand (SL: Olando7 Decosta), for the post on his Mixed Realities blog that brought the video below to my attention. Check this out:
What happens when game devs (working for corporations?) become our primary social engineers instead of the nominally elected politicians?
Naturally, I’m interested in the ways that game mechanics, game culture, game concepts, and game design filter out and influence RL. And though I work in higher education, my undergrad degree is in Political Science and my not-so-secret passion is sort of the nexus where the emerging metaverse and game culture is changing “real life” society and culture, which of course includes education but goes beyond edu, too.
I know I’m not the first guild master to think that herding this bunch of cats is way more complicated than many RL jobs, or to realize the skills I learned adventuring with my guildies often had applicability to real life situations. I’d like to think I learned something about teamwork, diplomacy, compromise, and all sorts of organizational, strategic, tactical, and political skills through my journeys in worlds that only exist in bits and bytes.
Generally speaking, my career, my work, this blog, everything I’ve been doing for the last 10 years is about bringing this technology to people who don’t have it/know about it/use it yet.
But watching that video gives me the willies.
First, because I don’t think it is as far off in time as some think it might be. Second, because I don’t think it’s that far fetched in terms of what could actually come to pass. And third, because I’ve been a lowly peon player in the game god universes/metaverses for a really really long time. On an old BBS I’m still using, I’m one of the “moderators”. And you know what we say? This ain’t a democracy. Don’t like our rules, don’t play.
Furthermore, my post the other day about Stickybits demonstrates just how quickly the barriers to privacy are falling. I posted that barcode just to figure out how the service worked, and before I knew it, I was collecting the home addresses of my blog readers without even realizing what I’d done.
Want me to know your home address? Go ahead, download the app to your smartphone and scan that barcode. I’ll get an email within a minute or so letting me know you scanned it, and where you were on the planet when you did, right down to the address and a lovely Google Map pinpointing your exact geo-location.
And I guess I should award you 5 points if you scan it. Redeemable for.. I don’t know what yet. An hour long private tour of Second Life, I guess.
And now I’ve broken the #1 rule of the 140 character metaverse, which is to make a really really long post and get to the end and not have any answers.
I don’t know exactly what train we’re on here, but the train seems to be moving ever faster and faster. And I worry more and more about who’s driving the train, and I have a sort of sick feeling that about half of the passengers have no clue that they are even on THIS train – I think they think they’re on a different train entirely, and that they’re driving it. But they aren’t.
I dunno.
As much as I love gaming, and I do love it, I’m not so sure I want Crest giving me points for brushing my teeth. I think I’ll have to come back to this.
Thanks for reading if you made it this far, and if you have any thoughts, I’m all ears.
I’ve recently updated the list of WordPress plugins I use across the various websites I maintain. I’ve also included links to the sites themselves so you can see how they look in action. I think most of the names are pretty self-explanatory.
Is there a must-have plugin I’m not using? Let me know in the comments!
This is one of those self-indulgent, reflecting on my own blogging posts, so if you hate that sort of thing, stop reading now.
Wherein the Optimist Wins the Internal (Eternal?) Debate: To Blog or Not To Blog
A friend and I recently got into a heated debate about blogging. The context isn’t important so much, but it made me reflect a bit about my own blogging. (Though I do wonder if I am alone in thinking that sites like Slashdot and the DrudgeReport – no matter how they may have started – are not “blogs”. They are or have become news sites, and news sites are not the same thing as blogs, in my mind.)
What is a blog anyway?
First, I had to separate out what _I_ do that I consider to be blogging. Is Twitter a blog? People say it’s a “micro-blog” but it rarely feels that way to me. It feels more like a group IM conversation with an archive instead of a reflective piece of writing. I think my core definition of blog includes that – a reflective piece of writing is a main feature of the vast majority of blogs. It may reference other sites, it may incorporate different kinds of media, but the essence of the “web log” is a person logging their thoughts, experiences, results, art, images, whatever documentation that can be submitted to the “web log” system, so that others can learn and share from our experiences, so we can learn from the experiences of others, and so we can contribute some part of ourselves to .. well, the world – the world wide web log system, the internet, the metaverse – whatever you want to call it.
This is my blog. This is where, when I can, from time to time, I try to share something of interest to the world. Whoever’s listening, whoever’s reading, whoever shares a passion for the same things I do – here’s the stuff I’m working on. I’m trying to “web log” my work, parts of my life, parts of my family, parts of me. I don’t get as much time to do it as I wish I could, I’m not nearly as skilled at all the different forms of media as I wish I were, and I often self-consciously worry terribly about what people will _think_ of what I say or what I do – but I want to try to share my stuff with people who might care, and I want to have a web log for myself, so I can go back and reflect on what I’ve said, reflect on how my views have changed, or remember why it was that I chose some path that didn’t work out at all like I intended.
A “blog” to me is personal. This blog is personal.
And in this age of .. such rapid change, with all notions of privacy being challenged, of a time in my life when I wear so many hats I couldn’t print a business card that would fit, when my work (which I personally define as attempting to study and help provide answers to the questions: What’s happening on the internet and particularly in that part of the internet they call “virtual worlds”? What implications does it have for education and for society as a whole? What or which of these tools are most effective for teaching, learning, sharing ideas, and instigating positive change?) is studying a rapidly, constantly dynamic phenomenon that I can only study by doing and being involved in to understand the technology well enough to study it.. What part of my life or my work is personal?
Isn’t ALL of it personal?
Is that a stupid question?
Why teachers, professors, and educators should blog
I try in my workshops to talk about how a technology can be used, for teaching, for personal discovery and learning, for organizing distributed workforces or volunteers, for communicating with constituents – but essentially, I don’t know if any of it makes sense until you’ve done it yourself – for yourself. It’s hard to understand the real power of a “web log” until you’ve done it and seen how much it improves your own learning.
For every instructor or faculty member who has asked the question – why would _I_ want to blog? That would be my answer. We talk about experiential learning, and reflective writing, and all the appropriate buzzwords, but in terms of a tool that really truly enhances and promotes experiential, self-reflective learning, I almost can’t think of a better tool than a blog. Telling a story, to yourself or someone else, and creating or finding the media, creating the narrative, and sending it .. out there, into the big world of all the people in the world having a conversation or sharing in the big web log system, is, frankly, a thrilling experience. Or it can be, it should be. The ability to create something, share something, document some part of your experience, communicate with others who share your passions, create an archive for yourself to learn from too – it’s journaling in the 21st century. All of the great forebears of science, philosophy, and human knowledge recorded their experiences, publishing research is the heart of academia, and the web simply provides a better way to do it.
The “blog” – no matter how far they stretch the term in the media – is a reflective piece of writing that exists for its own sake or ties together all of the elements of an “entry” that is thrust into the global web log system of human knowledge. When you put it out there, you’re talking to everyone, anyone. You’re talking to the person who is reading it now, and the person who will read it tomorrow, and all the people who will read it in the future to come.
What do you have to share with the world of now and the world of tomorrow? What do your students have to share?
Education, at its core, is about training people to think rigorously. It is about teaching people how to distinguish between signal and noise, correlate data, understand cause and effect, think broadly about the implications of our choices, and contribute something meaningful to society as a result of this training.
Speaking with your Digital Voice
To me, this is the beauty of blogging, of twittering, of connecting.. Watching the “web log” and learning from it, seeing my experiences echoed in it, recognizing and appreciating the art in it, applying what I take from it (to my own life and to my work), these things make blogging and participating in the conversation worth the investment of time. The reward, the return, is enormous. The power of finding the information I need or want when I need or want it, of finding the people I need or want when I need or want to talk to them, running across information I didn’t even know I needed – this stuff has changed how I work, how effective I can be, how many people I can reach, teach, learn from – it allows me to be my own teacher, my own guide, and still find the wisdom and the guidance from others whenever I am receptive and ready to learn from them.
Podcasting, videos, virtual worlds, blogging, twitter, social networks, social media, wikis, YouTube, they’re all elements of the same thing – using your digital voice to speak. It is simply another mode of human communication, one with many implications for changing society in the future, and every student, and every teacher, should learn to speak with their digital voice. When you do, the results of what you share are better indexed, searched, and located, which allows others to find you and you to find each other so that between you – between us – we can do a better job of.. whatever it is we want to do (or need to do).
Using our Digital Voice to Solve Real (Big) Problems
The people of the world seem to agree – global warming is real. The people of the world seem to agree – solving the energy crisis is one of the great challenges of our time. The people of the world seem to agree – giving every child an opportunity to live, grow, and learn in safety is a priority. The people of the world seem to agree – actually on quite a number of things. And what we disagree about, what we argue and debate about, the choices we make in our real lives as a result of our experience or nature or knowledge – the web log system is one way we are working it out and looking for answers, looking for solutions, or maybe just the right questions.
Everyone I know these days is saying and thinking, “There has to be a better way of doing things. The world seems like a mess.” We, as a people, have unprecedented power to reach each other, learn from each other, and work together using our digital voices. Why aren’t we using it to solve the big problems ourselves? Why does it seem everyone is waiting for Them to come up with the answers? Institutions, governments, NGOs, charities, your boss, the board, the People In Charge.
I’ll ask again – why aren’t we solving the big problems ourselves?
I think I’ve come to the conclusion that not enough people with not enough of the right skills know how. I don’t know how, myself, I’m trying to learn. I’m trying to understand how my own actions help or diminish my own cause(s), I’m trying to understand how best to leverage my time and my resources to help solve common problems – or is that ridiculously naive?
A Bad Addiction or Addicted to Empowerment?
Maybe I’m just addicted to the fire-hose, watching the next generation’s version of the boob tube on endless repeat except there’s no repeat – just a steady stream of fresh data, fresh experiences, fresh laughter, fresh music, fresh conversation, fresh opportunities, fresh challenges.. all of the stimulation, freedom, creativity, joy, efficacy, acceptance, and .. empowerment.. that I feel quite denied in the “real world”.
I can’t afford to drive all over and pay for concerts. I don’t have the right credentials to help plan cities or communities or spaces in the real world. I don’t have the right wardrobe to attend certain kinds of functions. I don’t have the capacity to hop-skip around the world to meet a colleague for coffee and chat when I have time. But I can do all of these things online. I can practice at any number of things that relate to people, to creating, to planning, to experimenting.. with virtual things instead of physical things. Virtual resources are, electricity permitting, infinite. Time is not. Talent is not. But if I need to get people together to help me solve a problem, or create a community, if we collectively are going to solve the really big challenges of our time, I’m more convinced than ever that we’ll need our digital voices to do it.
That’s my optimistic answer for why you should blog, why I should blog, why my mom should blog, why teachers should blog. I dunno if that’s right though. The pessimist wins some days.
Be sure to set up your Tivo/DVR to record the PBS premier of digital_nation: life on the virtual frontier this Tuesday, 2/2 at 9PM EST. Besides knowing some of the people in the show, I’ve been watching the submissions and postings on their website for a good while and I think it’s going to be interesting. I couldn’t get the nerve to submit a video myself, but I look forward to seeing other Second Life residents in the mix!
Anyone using a computer has to think about backup solutions. If you aren’t backing up your work – preferably through an automated system that doesn’t require you to remember to do it – then you’re a fool asking for disaster.
Some time ago, I purchased a 2TB external hard drive to back up my PC at home. After doing some shopping, I chose the Duo Pro Drive from Fabrik and it gave me some peace of mind to know that if my primary hard drive failed, I wouldn’t lose everything.
They also offered an offsite backup option for an additional monthly fee, and though I was tempted, the price tag seemed a little hefty and I chose to pass on the offer, but not having a reliable offsite back-up solution has been nagging at my conscience. My external HD will be great if the hard drive in my PC crashes and burns, but what if my house catches on fire? Or a power surge fries both my PC and my external HD?
This morning I caught up on some blog reading and a link from Cory Ondrejka’s collapsing geography blog caught my eye. He mentioned Backblaze, a service offering unlimited offsite backup for $5 a month.
One of my concerns about using an offsite backup solution is security of my data – not that I have top sekret stuff to protect, really, but I’m sure there’s plenty of personally identifying data and other things I’d not like to have escape into the ether, either. Backblaze addresses that with a mix of public/private and symmetric key encryption:
I think I’m going to give this service a try and see how it goes. $5 a month seems like a very small price to pay for the kind of peace of mind that comes from knowing you’re covered in the event of a data disaster.
Do you use an offsite backup system? Any other suggestions or tips?
It was a startling moment the first time someone uploaded a picture of me on Facebook and tagged it with my name. It wasn’t a very flattering photo, first of all, I never would have posted that picture anywhere publicly. And it struck me quite suddenly that the web really is a two-way street – it’s not just what I say about me, it’s also what they say about me. You know, them, those other people out there.
Twitter lists are another example of this two-way street. The image above shows a word cloud of tags and phrases taken from twitter lists that other people have created and put me, @fleep, in. I should note that this is a doctored word cloud, if I’d left it at the true frequency, you wouldn’t be able to read anything but secondlife, edtech, education, virtualworlds, and cincinnati because those tags are by far the most common.
But I wanted to bring out the other words as well because they paint a broader picture of who and what folks on twitter think I am. It also better demonstrates how much CAN be known about a person when a bunch of disparate voices start chiming in and contributing what they know about someone. Some of the folks who know me on Second Life might not know I live in Cincinnati, just like some of the local people might not have known I was involved in Second Life. Put all their contributions together, however, and you (and they) can learn a lot more about me.
This is the basis for the reputation economy that’s coming – in the days ahead, your resume and your profiles and your website, all the things that you say about you, will matter a lot less than all the things that they say about you. You know, them, those other people out there. They will likely be much more verbose about you than you are about yourself, and they will come from all of the different spheres of your life – personal and professional, your private life and your work life, your social clubs and your work buddies, and yes, even people who don’t like you or what you believe in, your enemies and detractors. You will have much less control over what the world knows about you, because you have no way to control what everyone else says about you.
If you google for “reputation economy” you’ll see that it’s often applied in the context of companies needing to protect their reputations, but the same applies to individuals, too. Do you know what the web says about you? Beyond vanity-googling yourself, do you have google alerts set up to let you know when someone mentions your name? Trackbacks enabled on your blog? A saved twitter search of your @username? Are you checking out the twitter lists people are putting you on, and are they the kinds of lists you want to be on?
And if not, what should you, or can you, do about it?