{"id":358,"date":"2008-03-25T21:38:05","date_gmt":"2008-03-26T02:38:05","guid":{"rendered":"http:\/\/fleeep.net\/blog\/?p=358"},"modified":"2008-03-25T21:38:05","modified_gmt":"2008-03-26T02:38:05","slug":"sl-havok-4-bug-report","status":"publish","type":"post","link":"http:\/\/www.fleeptuque.com\/blog\/2008\/03\/sl-havok-4-bug-report\/","title":{"rendered":"SL Havok 4 Bug Report"},"content":{"rendered":"<p><img decoding=\"async\" class=\"blogHUDimg\" src=\"http:\/\/bloghud.com\/users\/fleeptuque\/snaps\/1206499144_snap_400.jpg\" \/><br clear=\"left\" \/>Chilbo Resident Scalar Tardis has filed a bug report on the <a href=\"https:\/\/jira.secondlife.com\/browse\/SVC-1905\">JIRA &#8211; SVC-1905<\/a>  regarding an issue with the collision tolerance of the new Havok 4 physics  engine.  Any physics projects that rely on things to be very close together  may not move properly, or may not move at all with the new physics engine &#8211;  so if you have any models or demonstrations with closely aligned moving  parts, it&#8217;s likely to break when the rollout goes grid wide.  Thanks for  the report Scalar and if you&#8217;re a Second Life resident &#8211; <a href=\"https:\/\/jira.secondlife.com\/browse\/SVC-1905\">go vote to get  this fixed<\/a>!<br clear=\"left\" \/>posted by <a href=\"http:\/\/my.bloghud.com\/fleeptuque\/\">Fleep Tuque <\/a> on <a href=\"http:\/\/visit.bloghud.com\/Chilbo\/\">Chilbo<\/a> using a <a href=\"http:\/\/bloghud.com\/\">blogHUD<\/a> : [<a title=\"a blogHUD post\" href=\"http:\/\/bloghud.com\/id\/20461\">blogHUD permalink<\/a>]<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Chilbo Resident Scalar Tardis has filed a bug report on the JIRA &#8211; SVC-1905 regarding an issue with the collision tolerance of the new Havok 4 physics engine. Any physics projects that rely on things to be very close together may not move properly, or may not move at all with the new physics engine [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,27],"tags":[],"class_list":["post-358","post","type-post","status-publish","format-standard","hentry","category-bloghud","category-second-life"],"_links":{"self":[{"href":"http:\/\/www.fleeptuque.com\/blog\/wp-json\/wp\/v2\/posts\/358","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.fleeptuque.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.fleeptuque.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.fleeptuque.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/www.fleeptuque.com\/blog\/wp-json\/wp\/v2\/comments?post=358"}],"version-history":[{"count":0,"href":"http:\/\/www.fleeptuque.com\/blog\/wp-json\/wp\/v2\/posts\/358\/revisions"}],"wp:attachment":[{"href":"http:\/\/www.fleeptuque.com\/blog\/wp-json\/wp\/v2\/media?parent=358"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.fleeptuque.com\/blog\/wp-json\/wp\/v2\/categories?post=358"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.fleeptuque.com\/blog\/wp-json\/wp\/v2\/tags?post=358"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}