12
Nov 08

Superstruct: Inventing the Future – 2019

Screaming 3D Bootstrapper Csven Concord had been pinging me for weeks about the Superstruct game organized by the Institute for the Future. I finally got a few hours to take a look at it and was stopped cold at the very first mission of the game: describe yourself in the year 2019. Not a fantasy you, but you you, where you think you might actually be. It took me three days just to accomplish mission #1 to make my profile.

My efforts to get into the Superstruct mindset were somewhat hampered by the technology being used. Not sure if it’s just my PC or that I’m using the FF3 browser, but I continually have to relog into the site over and over just to navigate around (is it not tracking cookies properly or what?) and the framing they use makes it hard to grab direct links to specific content. With some trial and error, I finally got to Cven’s Screaming 3D Bootstrappers Superstruct page, and managed to add myself to the S3DBers wiki page, and saw a call for help under the heading “Young Farmer’s Outreach”:

Request: “we need 3d VR environments that mimic the reality of a farm/ranch so that our young farmers can share their skills”

So the idea is that it is the year 2019, and five major superthreats are having devastating effects on human populations. To play the game, you create or join Superstructs (groups) to address one or any of these threats by using your unique talents, resources, and perspective to generate ideas, stories, videos, websites, pictures, or anything else that helps us imagine how life would really be in that situation and what solutions might really work to address the problems we face in this fictional reality of 2019.

In my imaginary 2019, the Chilbo Community has grown tremendously into a large, global community in the metaverse. To deal with the Ravenous superthreat – where major disruptions in the global food supply chain threatens the world with starvation and lack of healthy, nutritious food – the Chilbo Community has established a virtual garden to allow farmers and scientists from anywhere in the world to help people learn to grow their own gardens. In this fictional world of 2019, Respiratory Distress Syndrome (ReDS) has also forced many cities and populations into Quarantine, so the Chilbo Community Garden might be especially useful for those stuck in quarantine zones where access to food supplies may be dwindling. By using virtual world technologies to connect people who cannot visit one another in real life, we can spread information about sustainable farming to a larger audience, use the 3D modeling capabilities of virtual worlds to create roleplay scenarios, display equipment and demonstrate techniques, and reach populations who are isolated because of possible contagion.

To flesh out this idea, I worked with some Chilbo residents to actually build out this garden in the Chilbo Nature Preserve in Second Life, and recorded a machinima clip to “report” on our progress in the year 2019. This is only the second machinima I’ve ever made, so pardon the amateur execution.

When I think about the future of education, I wonder why we don’t spend more time doing THIS kind of work. I wonder if we’re teaching students the skills they need to really evaluate information on the web in context. For example, in the process of “playing” this game, I came across the ReDSNet Project website. Now, this website is so well done, so realistic, it would be easy to think ReDSNet was real. How many students would have the skills to read for content AND context and eventually discover that this is a fictional website? How many students would have the creativity or skillset to create a fictional website that was so convincing? How can we use these types of .. roleplay scenarios to build digital literacy skills that really WILL be useful in the year 2019?

I wish I’d had more time to spend on the Superstruct game/concept. It was really a fascinating, thought provoking exercise. And even if the machinima still doesn’t make any sense to anyone but me, I enjoyed the experience, I spent some time seriously thinking about my own future and where I _want_ to be in 11 years, I got an excuse to practice my machinima skills, and I strengthened some bonds in my network, personal and professional. Quite an accomplishment for some crazy collaborative game on the intarnets that I only had a few hours to play.


11
Nov 08

For Veteran’s Day – Report from Draxtor Despres

In honor of Veteran’s Day, Life4u reporter Draxtor Despres produced a story when the Vietnam War Memorial was created in Second Life last year. His piece also discusses the state of the War in Iraq at that time, and it’s interesting to look back and remember how much the Wall memorial touched all of us who experienced it in-world (in Second Life), and what a powerful reminder it was of the actual human cost of the Vietnam War. All the more timely considering our ongoing conflicts around the world.

I recommend that you visit the Wall in world if you can. I think it’s sometimes difficult for those who have not fully immersed into a virtual environment like Second Life to understand the emotional power that these spaces can have. I think, though, if any human emotion is truly universal, it must surely be grief, and the pixelated etchings of thousands of names along a long somber wall is beyond touching, even in virtual form. The seemingly unending list of individual names reminds us that each person on that list was someone’s son or daughter, mother or father.. and the virtual representation of it doesn’t detract from its simple message.

Experiencing it in Second Life was not the same as when I went in-person with my mother and my sister to DC – a rainy day that slicked the memorial and made the surface as reflective as a mirror, so that I saw my own face overlaid with the names of the soldiers on the wall – but it was an equally moving experience. Instead of sharing that collective sense of grief with just my family, in the virtual world I was sharing it with people all over the terra world – who no matter our nations or affiliations or politics – all abhor the cost that war brings.

Thanks to Draxtor for this timely reminder, and to all of those who contributed to the creation of this memorial in Second Life.

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24
Oct 08

08A_15COMM429: Video Games Better Than Real Life?

This post is for Prof. Jenning’s Communication & Technology class. If you want to comment, please comment back on the class blog so Prof Jennings sees it! – Fleep


19
Sep 08

CCK08 – Suggested Reading & Collage About Education in Second Life

(This post is about the Massively Online Open Course called Connectivism and Connective Knowledge being taught by George Siemens and Stephen Downes from September to December 2008. Over 2000 participants have signed up, and I am facilitating the Second Life cohort for the course. Over the following months, I will be posting about the experience, home work assignments, and other materials related to our activities.)

Suggested Reading for CCK08 & CCK08SL

Not that those of us in the CCK08 course don’t have plenty to read and keep up with already, but I’ve received quite a number of questions about the Second Life cohort of the Connectivism class. If you aren’t sure what Second Life is, what virtual worlds are, or why they might be applicable in a connectivist context, I think Sarah Robbins-Bell‘s article Higher Education as Virtual Conversation might be a good text to read.

She writes:

We know that the demographics of Facebook, Digg, Fark, and World of Warcraft are the same as the general demographics of college/university students. So, why don’t we see the same levels of participation in the social media that are used in the classroom (typically, learning management systems) as are evident in the social media that students engage in voluntarily? I think the problem is that our pedagogy often isn’t ready for an increase in conversation.

She goes on to examine the specific characteristics of virtual worlds and how they are manifested in the Second Life platform, a good primer for those who aren’t familiar with it, and continues with an analysis of how these platforms can facilitate an increase in conversation and dialogue – between and among students, students and instructors, and students and the world. More than just conversation, she demonstrates how they can be used to facilitate active and participatory knowledge making (and some things we SHOULDN’T do in virtual worlds that can shut down that kind of knowledge making).

A persistent world offers persistent learning opportunities. It is up to the instructor and the student to define and explore what kind of activities will be useful for the learning goals of a particular course, but it’s possible that many of those goals can be accomplished in the community at large rather than in a delineated space intended for “learning.”

Second Life Education Multimedia

If it’s still hard to imagine what kinds of educational projects are taking place in Second Life, Claudia L’Amoreaux (SL: Claudia Linden) gave a keynote yesterday at the Holland Open 2008 conference in Amsterdam, accompanied by this beautiful and rich Vuvox collage called “Open Mind”. Take the time to explore it, it contains many types of embedded media.

Hopefully a few minutes with these resources will give some sense of what the Second Life cohort is on about in the Connectivism course.

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19
Sep 08

EDUCAUSE Review: Back to (Virtual) School

I’ve been a bit deluged this week with last minute preparations as the start of the new school year approaches, but I wanted to take a moment to post about the September/October 2008 issue of EDUCAUSE Review.

EDUCAUSE Review

If you have any interest whatsoever in virtual world technology and how it is being used for education, I highly recommend taking a look at this issue. I felt so honored to have been asked to contribute an article (Looking to the Future: Higher Education in the Metaverse), but feel even more so now that I’ve had a chance to read all of the contributions by my colleagues. They write about theoretical and practical questions we all should be asking, describe a wide variety of use-cases across many disciplines, and give us thought provoking glimpses of what the future may hold, as both teachers and students, individuals and institutions. It’s good stuff!

land iguana

I should also mention the web bonus section that includes several examples of works in progress, including a spot about the University of Cincinnati’s Galapagos Islands project in Second Life that I’m working on, as well as projects that I frequently tour with faculty in my workshops, such as the NMC Campus, Genome Island, and the University of Michigan’s Wolverine Island.

It’s really great to see the work of so many friends and colleagues highlighted – especially when I know how much effort, thought, and preparation has gone into their projects – and I hope it will inspire other educators to take the plunge into this fascinating and complex space.

Many thanks to all who lent their support and advice when I was wrestling with my contribution!

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09
Sep 08

SLCC & SLEDcc 2008: Thank You!

The Second Life Community Convention 2008 and Second Life Education Community Conference 2008 wrapped up in Tampa, FL and in Second Life on Sunday afternoon, two days ago, but it is only now that I am relaxed and awake enough to write about it. I think the things that affect us most profoundly are the hardest to put into words, but I’m gonna take a stab at it.


Last educators standing for the final panel on SL media at SLCC07 in Chicago.

My first SLCC was last year, in Chicago, and I remember driving up with such a feeling of.. trepidation and worry. I remember wondering if all those people I’d met and worked with during the organizing of the Second Life Best Practices in Education 2007 conference would like me in Real Life, worried what the dress code would be, worried I’d not feel as comfortable with people in person as I was in our virtual spaces. I ended up having a really good time, met so many great people, and spent the next year strengthening those friendships through all of our online interactions and at other educational conferences throughout the year.


Intellagirl, Fleep, Typewriter, and Decka at Emory’s Virtual Worlds conference, Feb 2008. Image courtesy Decka Mah.

This year leading up to SLCC, I didn’t have time to be nervous. Organizing the SLEDcc component of the conference was a staggering amount of work! (At some point, I really should write about the differences in organizing a real world conference that served some 4-600 people and organizing a virtual world conference that served 1300 people. With NO QUESTION, the virtual conference served more for far less work, money, time, and effort. Holy smokes. But that’s another post for another time…)


Wainbrave, Frans, Rhiannon, Fleep, Armath, and Jeremy Braver outside the hotel in Tampa.

No, this year I didn’t have time to worry or be self-conscious, there wasn’t any time for it, and when I flew in on Wednesday, got unpacked, my only thoughts were of details and things to do and being anxious to see all of my friends. Looking back on it from the other side now, all I can say is that it felt like the most excellent of family reunions – there truly is nothing better in life than spending good time with great friends.


Jeremy Koester and Sarah Robbins hanging out in the hotel lobby at SLCC08.

I think in any large scale event like this, you come into contact with so many people so rapidly, things begin to blur together, for me in just a general warm happy feeling. But I want to be sure to acknowledge, personally, the people who really made this a terrific experience for me, and I think for the whole of the SL community.


Carol Tucker and Scott Merrick, leaders of “The Stream Supreme Team” made the cross-world connection with those in Second Life possible. Image courtesy Scott Merrick

My personal heroes, the ones who I worked with and was helped by, and who gave so selflessly of their time, their equipment, their expertise, and their passion for Second Life that I simply must call them by name are Jonathon Richter, Jennifer Ragan-Fore, Scott Merrick, Carol Tucker, Suzie Medders, Jeremy Kemp, Daniel Livingstone, AJ Kelton, Anthony Fontana, Bonnie Mitchell, Sarah Robbins, Mark Bell, and Jeremy Koester.


AJ Kelton and others live blogging, twittering, and supporting SLEDcc sessions. Image courtesy http://flickr.com/photos/nkellett/

In one way or another, their contribution to the SLEDcc in Tampa was crucial to its success – they were the ones who answered the call when something absolutely needed to be done and could only happen if someone with a big heart jumped in to do it. I hope you guys know the depth of my affection and appreciation. Thank you so very much. <3 <3 <3


Fleep and Joyce trying to get the programs and sponsor stuff situated.

If I thought it would really convey the awe I feel for all of the presenters and volunteers, I’d list every one of them by name too -it seems like I never really got to sit down and hear all the presentations or thank each person who was working behind the scenes because I was on the go running from place to place myself, but every time I looked into a room, I saw passionate people giving great talks about things they worked on, believed in, and wanted to share with others, helped by great volunteers who were on stand by to solve problems, gopher supplies, stuff bags, and more.


Jeremy Koester manning the SLEDcc Game Control table. 7 of diamonds ftw!

I saw the products of their work in smooth sessions, great handouts and resources, terrific machinima and reports, and the collective and growing wisdom of the educational community in Second Life – I saw the pioneers of this field in person, I got to meet them and hug them and share meals with them, and I feel so tremendously lucky to be in such good company. As colleagues, as friends, the people who share their Second Life work with others are what make SLED special, no matter our other affiliations. Thank you one and all for your terrific work.


Peter freaking out on day 1 of the SLCC! Image courtesy Nexeus Fatale.

It was in Tampa, too, that I finally got to meet the voices on the phone from The Future United. Peter, Leo, Misty, and Joyce, through all those many months of stressing over the details and logistics, were a joy to work with. It’s easy for those of us in the education community to stay engrossed in our work, but SLCC really makes you look up and see all of the diversity in Second Life, and that’s what these guys did for me.


Nexeus working even during the party! Image courtesy Nexeus Fatale.

When they talk about “the community”, they are inclusive of everyone, and they taught me to see more than just the needs of educators in planning a celebration of all of Second Life’s residents. After working with them in person in Tampa, I came away thinking that we have a lot of work to do for 2009, and I can’t wait to get started.


Fleep with Robert Bloomfield of Metanomics fame.

I didn’t mean for this to turn into a big thank you note, but it seems to be coming out that way. I guess it’s because SLCC this year was such a gift for me. As some may know, my grandfather has been very ill and these past few months have been grueling and hard trying to keep up with work and still spend as much time as I can with him. I’d reached such a state of utter exhaustion leading up to SLCC, I almost didn’t come at all. I worried about spending the time away from my family at such a difficult time, I worried I wouldn’t be able to handle all the pressure of pulling things off.. I didn’t even realize what a huge and wonderful support network of friends I had behind me.


Peggy Sheehy, Sarah Robbins, Mark Bell, Carol Tucker, and Scott Merrick at the streaming table.

Sitting here even now, it really makes me teary to think of all the people who gave me a hug and told me they were thinking of and praying for me and my family. I had no idea how much joy and respite it would give me to spend a few days with such warm, caring people, my good friends. Instead of coming back feeling drained and exhausted, I’ve come back feeling rejuvenated and reminded what it is that we’re all working for – a better life, real and virtual, for ourselves, our friends, our families, our communities, and our world. I’ve come back feeling rested and recharged, inspired anew in my passion for Second Life and the people that create it.


SLEDcc folks doing a late tour of the facilities in preparation for the start of SLEDcc!

And I guess in the end that’s what makes SLCC so special. When people gripe about the ticket cost (which is really unfair because the planners do everything they can to make it as absolutely affordable as possible and still put on a good, high quality show) or wonder why anyone would bother coming to the Second Life Community Convention, I wish I could explain what makes it special. They ask, isn’t it just a big geek meet with weird laptop toting people?


Sloodle and Rockcliffe U at SLCC08.

The answer is yes and no, we’re all weird in our own ways, and you’re sure to spot a laptop or a geek around every corner, but of all of the conferences, conventions, and meet ups I attend throughout the year, SLCC is special. For whatever reason, Second Life inspires a kind of creativity and diversity and range of passions in people that when we come together in person, it feels as much like a festival and a celebration of life itself as it does a convention or a conference about a technology.


Bonnie Mitchell, Steven Hornik, and Ken Hudson at Tampa Bay Performing Arts Center social mixer.

As I look at all the pictures on Flickr, and see all of those happy, smiling faces, I feel blessed, lucky, and privileged to have been a part of it. My only regret is the time I didn’t get to spend with sooo many people who I really wanted to be with and just couldn’t, but was glad that I at least had a few snatched moments to meet and hug in person – Cybergrrl, Crap, Draxtor, Bjorlyn, Harper, Bevin, geez I could go on for days. And for all the people who weren’t there this year, whose presence was sorely missed (Randy, Prokofy, Dizzy, Douglas, KJ, Joanna, Chilbo, I’m talking to you!), I can only hope to see you at SLCC next year. It was a spectacularly great time.


Jonathon and I finally taking a break!

To Jonathon and all my personal friends at SLCC, Velks and all, I don’t think I need to say anything else other than thank you. I love you guys and I can’t wait until we see each other again. xoxo.

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19
Aug 08

3 Great VW Panels @ Chilbo Summer Fair!


Cecilia Delacroix gives a poetry reading at the Chilbo Summer Fair 2008.

The Chilbo Summer Fair is well underway, with tours, rides, cultural events, and more happening every day this week!

Three upcoming panels promise to be of interest to virtual world enthusiasts:

Virtual Worlds Day Panel
Wednesday, 8/20, 3 PM SLT
Location: Shrubbery Amphitheatre
SLurl: http://slurl.com/secondlife/Chilbo/167/129/109

This panel will feature a discussion about the current state of virtual worlds and how they may evolve in the future. What do we hope to see? What would be a “bad” outcome?
Moderator: Fleep Tuque
Panelists: Malburns Writer, Tara Yeats, Olando7 DeCosta


Second Life Community-Building: What We’ve Learned – Island Experience

Saturday, 8/23, 11:00 AM SLT
Location: Shrubbery Amphitheatre
SLurl: http://slurl.com/secondlife/Chilbo/167/129/109

This panel is one of a pair of panels that will take a look at lessons learned that can make – or break – communities in Second Life. What’s the “glue” that holds virtual world communities together? What helps people engage? What are the challenges? What Second Life tools and features help – or hinder the process? Saturday’s panel will focus on island communities; Sunday’s panel will focus on mainland communities.
Moderator: Tara Yeats
Panelists: Sophrosyne Stenvaag, Director, Extropia Core; Fleet Goldenberg, Community Manager, EduIsland II, 5 & 6

Second Life Community-Building: What We’ve Learned – Mainland Experience
Sunday, 8/24, 12 NOON SLT
Location: Shrubbery Amphitheatre
SLurl: http://slurl.com/secondlife/Chilbo/167/129/109

This panel is one of a pair of panels that will take a look at lessons learned that can make – or break – communities in Second Life. What’s the “glue” that holds virtual world communities together? What helps people engage? What are the challenges? What Second Life tools and features help – or hinder the process? Saturday’s panel will focus on island communities; Sunday’s panel will focus on mainland communities.
Moderator: Tara Yeats
Panelists: Prokofy Neva, Owner, Ravenglass; Fleep Tuque, Land Steward, Chilbo Community Building Project

Check the Chilbo wiki for the full schedule of events for the Chilbo Summer Fair, and hope to see you at these terrific panel discussions!

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16
Aug 08

Chilbo Summer Fair Begins Today!

Chilbo Summer Fair!

August 16 – August 31 – in and around Chilbo & neighboring sims

Chilbo Summer Fair

The Chilbo Summer Fair was conceived as an idea to celebrate our community – an excuse for everyone to get together and have fun and invite friends!

Please check the Chilbo Summer Fair Planning Wiki for the possible schedule changes.

Chilbo Summer Fair Scheduled Events!

August 16 – August 31 – in and around Chilbo & neighboring sims

Open throughout the Fair:

Chilbo Fairgrounds: rides and fun!
SLurl: http://slurl.com/secondlife/Madhupak/15/65/65
Ferris Wheel , Go-Cart Race Track, Boat Ride, Avatar Cannonball, Skydive Ride, Bouncy Castle, The Dormouse’s Tea Party Ride

Exhibits & Builds:

Scheduled events:

Saturday, August 16

11AM SLT – Walking Tour: The History of Chilbo – Fleep Tuque
Location: Starting at the Town Hall
SLurl: http://slurl.com/secondlife/Chilbo/112/230/121

Join us for a walking tour of the Chilbo sim! We’ll poke into the nooks and crannies of the community, visit the places and spaces where Chilbo began, and explore the hidden treasures and artifacts of our community’s history!

12 PM SLT – FlowerBall Reception
The tour will finish up at the FlowerBall, an interactive art build that was voted one of the “Ten Best Art Installations of 2007” by New World Notes. The charming, witty, and extremely attractive co-creators Douglas Story and Desdemona Enfield will be on hand to answer your questions – and hell….maybe musician Aldomanutio Abruzzo if we can get him to come by.
If you do visit, be sure to follow the annoying directions – you’ll get a much better experience if you do. Also – scripters take note: there’s a great deal of complex and interesting scripting involved in the pre-loading of the music clips that makes them play smoothly. Desdemona’s achievement is that you don’t notice all this.
SLurl: http://slurl.com/secondlife/Madhupak/166/45/68


Sunday, August 17

1pm SLT – Presentation: HIV 101: What is HIV and How Does it Attack the Immune System? – Lizzette Zenovka
Location: SL HIV Education & Prevention Center
SLurl: http://slurl.com/secondlife/Madhupak/130/80/60


Monday, August 18

3PM SLT – Go Kart Race – START YOUR ENGINES!!!
Location: Chilbo Fairgrounds
SLurl:

Join us for a smashing good time at the Go Kart racetrack in the fairgrounds! Contestants will compete for the best time around the track, feel free to practice ahead of time, but all scores will be reset before the race! First Prize: $1000L Second Prize: $500L Third Prize: $250L


Tuesday, August 19

4PM SLT – Poetry Reading – Cecilia Delacroix
Location: Chilbo Shells Plaza
SLurl: http://slurl.com/secondlife/Chilbo/80/100/116

On Tuesday evening, Poet Cecilia Delacroix will perform some of her favorite works in the Chilbo Shells Plaza. Cecilia previously gave a reading centered on a nature/seasonal theme in the Shrubbery Amphitheatre, and is memorialized there for donating the lovely backdrop of images that graces the area behind the stage. Beyond her poetry, Ceclia also enjoys wine, jazz, and running many art galleries in Islandia’s canal district in Second Life. Please join us to celebrate her latest poetry!

6 PM SLT – Virtual Artists Alliance workshop
Location: Chilbo Sandbox
SLurl: http://slurl.com/secondlife/Chilbo/197/20/93

Led by Rezago Kokorin, the premise of these sessions is simple: the host introduces a concept or technique that can be applied to building in Second Life, and the remainder of the session is dedicated to experimentation, using the concept or technique for artistic application. Rezago is an accomplished sculptor and photographer in both realities. The workshop sessions are very open and feature a lot of sharing of knowledge among the participants. It’s always interesting to see the variety of creations from a group of people all starting from the same point. Join us for some fun with the prims in the sandbox.


Wednesday, August 20

3 PM SLT – Virtual Worlds Day Panel – Fleep Tuque
Location: Shrubbery Amphitheatre
SLurl: http://slurl.com/secondlife/Chilbo/167/129/109

This panel will feature a discussion about the current state of virtual worlds and how they may evolve in the future. What do we hope to see? What would be a “bad” outcome? Panelists: Malburns Writer, Tara Yeats, Olando7 DeCosta


Thursday, August 21

Noon SLT – How does reading inspire your virtual life? (about 50 minutes)
Location: Shrubbery Amphitheatre
SLurl: http://slurl.com/secondlife/Chilbo/167/129/109

Olando7 Decosta (Roland Legrand) is not a professional philosopher, though he graduated in philosophy, but he still feels the urge to read some philosophers when he tries to make sense of his life as a Second Life resident. Olando7 will present some of his favorite thinkers in this context (Derrida, Deleuze&Guattari, Baudrillard) during 15/max. 20 minutes, and invites the audience to share their favorite philosophers and writers (also fiction!) and how reading throws some light on their virtual experiences.


Saturday, August 23

Time TBD – Second Life Community-Building: What We’ve Learned – Tara Yeats
Location: Shrubbery Amphitheatre
SLurl: http://slurl.com/secondlife/Chilbo/167/129/109

This panel will take a look at some lessons learned that can make – or break – communities in Second Life. Potential focus on emerging plans for Mainland zoning and how that may impact existing communities and new ones. Panelists: TBA


Tuesday, August 26

6 PM SLT – Virtual Artists Alliance workshop
Location: Chilbo Sandbox
SLurl: http://slurl.com/secondlife/Chilbo/197/20/93

Led by Rezago Kokorin, the premise of these sessions is simple: the host introduces a concept or technique that can be applied to building in Second Life, and the remainder of the session is dedicated to experimentation, using the concept or technique for artistic application. Rezago is an accomplished sculptor and photographer in both realities. The workshop sessions are very open and feature a lot of sharing of knowledge among the participants. It’s always interesting to see the variety of creations from a group of people all starting from the same point. Join us for some fun with the prims in the sandbox.


Saturday August 30

Time TBA – Music in the Shrubbery – Tara Yeats/Leslee McCarey hosting
Location: Shrubbery Amphitheatre
SLurl: http://slurl.com/secondlife/Chilbo/167/129/109

Live performers throughout the day. Schedule to come.

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09
Aug 08

Letter to Linden Lab Re: Mainland Policies

Ad Farm Alley in Mangyeong
An ad farm along the Linden Road in Mangyeong sim seems much unchanged, despite changes in Linden Lab policies about ad farms announced seven months ago.

The Second Life community is all abuzz over a recent post from Linden Lab about upcoming changes in mainland policies. Several vocal SL bloggers have chimed in, including Gwen and Prokofy, comments on this blog, the Missing Image, and SLUniverse, in Italian, Russian, and in Germany, and reported on by New World Notes, Massively, Silicon Alley Insider, and Reuters.

Because of my professional work in Second Life, it is very rare that I publicly discuss my frustrations. I still believe that the Second Life platform is on the leading edge of the hundreds of virtual worlds (or more accurately, virtual environments) out there. I am still committed to Second Life, I pay my tier every month even though it gets harder and harder in this economy.

Griefer fireball in Chilbo
A griefer fireball in Chilbo (slightly camouflaged by our bushes) that has been sitting undisturbed for over 14 months, despite abuse reports to Linden Lab, on a parcel of land that was claimed in October 2006 by a resident who has not logged in (as far as we can tell) once in nearly two years.

I am still a committed community leader, I founded a mainland community, manage Second Life projects at work, and have taken a lead role in organizing a portion of this year’s Second Life Community Convention through the Second Life Education Community Conference.

But in light of Linden Lab’s recent blog posts, I feel compelled to speak my mind as both a citizen of this virtual world. These are my personal views and do not represent any of the professional, community, or other organizations I work with or represent.

My post to the closed forum is cited in full below:

Dear Jack,

I have invested thousands of dollars in building the Chilbo community on the mainland over the past couple years, as have others in my group, and spent countless hours of time working with mainland residents, dealing with abandoned parcels, griefers, and ad farm jerks. This is a very serious investment for me. Further, I’ve extolled the virtues of Second Life and virtual worlds to literally thousands of educators and administrators at workshops and conferences all over the US. I can’t even calculate how many residents, universities, and colleges have come into Second Life directly due to my hard (uncompensated by Linden Lab) work. I feel I have paid my dues as a Second Life resident and then some with a cherry on top.

Regarding the mainland, in the past 6 months, representatives of Linden Lab have kicked me in the teeth in several ways: they have placed abandoned parcels for public auction despite the fact that our community owns the land on three or even all four sides, at least once resulting in me paying over $20,000L for a 512m parcel because it was literally right next to our Town Hall in the heart of our community; they have worked out private deals with other residents who are NOT members of or invested in the area around Chilbo, giving them abandoned land for $1L that they then turned around and sold for extortionist prices; they have sold huge tracts of abandoned land near Chilbo through private deals rather than putting them up on auction, which were then cut up into small parcels and sold for extortionist prices; they have left griefer objects on abandoned land for literally years; and they have failed to address nearly every single ad abuse report we’ve filed despite a supposed change in policy all those months ago.

I, too, am quite skeptical that a change in mainland zoning policy will do anything but hurt honest community building groups like Chilbo, and will indeed like so many other changes, only help those who want to make a quick buck. In all my years in Second Life, I’ve always been working towards creating open, diverse, pleasant mainland communities, and no one at Linden Lab has ever bothered to take the time to look and see that our community owns land in 6 neighboring mainland sims, that our community actually uses the group tier donation model, that we ALREADY HAVE community standards but no way to enforce them, that we meet regularly to resolve our own disputes and issues, and that we are very serious and dedicated in our investment into Second Life and the mainland. They just pop in when they finally address an abandoned parcel, sometimes dole it out to someone who has a connection with them and sometimes just throw it up on public auction, and it as if our community, our hard work, and our investment of time and money doesn’t even exist. We’re left to fend for ourselves and pay through the nose if we want to try to continue to grow and keep a cohesive feel to our little tiny spot of goodwill in the anarchy of the mainland.

My suggestions:

1. Remove blanket banlines and pay-to-enter barriers from the mainland PERIOD. If you want absolute privacy, buy land on an island or eject jerks and implement individual bans. Blanket bans and pay to enter zones are the bane of mainland existence, worse than ad farms in my opinion.

2. Make the process for reclaiming land absolutely transparent so mainland communities can plan ahead and not feel subject to Linden Lab’s whims. If you don’t pay your tier after X months, your land is cleared and reclaimed automatically the very day after that period expires. 3 to 4 months is more than reasonable.

3. When a parcel is abandoned or reclaimed for lack of payment, all landowning group owners and private landowners in the sim should be notified FIRST and get FIRST SHOT at a private, closed auction. This should be relatively easy to automate. This would allow existing residents to work it out amongst themselves who wants to compete for the land. This would encourage cooperation and self governance by people who already have an investment in that region. Only after a set period of time if no existing landowner in the sim bids should that parcel then be put up for public auction. STOP ALLOWING EXTORTIONIST PROFITEERS TO BENEFIT MORE FROM LINDEN LAB POLICIES THAN GOOD HONEST COMMUNITY BUILDERS DO. IT IS THE COMMUNITIES THAT RETAIN RESIDENTS, PROMOTE PREMIUM MEMBERSHIPS, AND INCREASE USER HOURS, NOT LAND FLIPPERS.

4. Linden Lab has for years claimed that they eventually wanted to put more governance in the hands of residents since they do not have the staff or the time to resolve all disputes. So do it. Where organized communities exist, empower long-term residents with established records of good payment, good stewardship, and good relations to manage the sims instead of Linden Lab. Enforce our community-generated standards or allow us to enforce them. Whether through appointment or elections or petitions or through some other means, give community managers the ability to remove offensive ads, griefer objects, and banlines. Put your money where your mouth has been for the last 5 years.

5. Do what you say you will do. Consistently. Across the board. In a timely manner. Quit making special deals with residents who are friends of Lindens at the expense of those of us who don’t cultivate insider relationships.

A short forum or blog post can barely do justice to the injustice I feel Linden Lab has done to its best customers. I rarely ever speak of it, I keep a good public PR face, I do my best to soothe the irritation of the residents of Chilbo, newbies, teachers, and students. I am a good citizen of Second Life, but I am angry, frustrated, and distrustful of the company who repeatedly says they want to do better but somehow ends up implementing policies that make my work harder. Maybe this time will be different, but I won’t hold my breath.

Sincerely,

Fleep Tuque
Founder, Chilbo Community Building Project
Web: http://fleeptuque.com
Email: fleep.tuque@gmail.com

Chilbo Community in the Mainland of Second Life
Web: http://chilbo.org
SLurl: http://slurl.com/secondlife/Chilbo/112/222/121

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03
Aug 08

Repost: Future of the Net & Anthropology of YouTube

If you haven’t yet seen these videos or haven’t made the time, do it.

Kevin Kelly: Predicting the next 5,000 days of the web

Another excellent TED Talk, I continue to be a huge fan.

An anthropological introduction to YouTube

From Mike Wesch, author of another internet-famous video, The Machine is Us/ing Us. I mentioned this presentation a month or so ago and the video was finally posted last week. It was presented to the Library of Congress back at the end of June.

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